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2. What we talk about when we talk about inclusive play-space: A children-caregiver perspective

8. Empathy Between Designers in the Design Synthesis Stage

10. Creative Idea Generation Method Based on Deep Learning Technology

13. Understanding the Changes in Brain Activation When Viewing Products with Differences in Attractiveness.

14. Inclusive Design for Open Spaces in Dense Older Districts: A Comparative Study of Hong Kong and Guangzhou

15. Ergonomic Consideration for the Design of Tactile Guide Paths for New Urban Changes and Needs

16. Ergonomics and Lifestyle: The Future Roles of Television Sets in the Chinese Family

17. Promoting the Social Connectedness of the Lost-Only-Child Elderly in China

18. Influencing Factors of Residential Well-Being Under COVID-19

19. Walkability Mobility: Re-envisioning Non-motorized Transport (NMT) in Developing Cities for a Sustainable Future

20. Balance of Considerations Between Technological and Social Factors: A Case Study on SmartrackTM for the Visually Impaired

21. Ergonomics and Social Considerations in Public Design for Country Parks: A Case Study on Refuse Collection Facilities Against Wildlife’s Raids

22. Inclusive Design for Recycling Facilities: Public Participation Equity for the Visually Impaired

23. Importance of Involving Children in Designing Recycling Facilities: A Case Study of Hong Kong Children Collecting and Recycling Recyclables

24. Design Ergonomics for Human Beings and Wild Animals in Densely Populated Cities: A Design Case in Hong Kong Country Parks

25. Identification of Residential Well-Being Factors in Urban Community Design

27. Design intervention strategies for revitalizing the traditional craft industry through distributed manufacturing

28. Inclusive Design of Open Spaces for Visually Impaired Persons: A Comparative Study of Beijing and Hong Kong

29. Essentiality of Safety Sign for Children: A Case Study of Safety Issues in Hong Kong Playgrounds

30. The Needs of Children and Their Caregivers in New Urban Lifestyles: A Case Study of Playground Facilities in Hong Kong

31. Urban Informal Settlement and Infrastructure for Sustainable Urban Design: Investigating the Correlates and Mitigation Strategy

33. Gaming as a Driver for Social Behaviour Change for Sustainability

34. Opportunities for Inclusive Play in Densely Populated Cities: An Analysis of the Human Factors in Hong Kong Play Space

35. Redeveloping Game Set for Living Alone Elderly with Dementia Using Participatory Action Research Approach in Hong Kong

36. Urban Informality and Infrastructure Planning in Hong Kong and Lagos Metropolis: Professionals Perspectives

42. A product language-mediated concept construction model from the perspective of conceptual metaphor

49. Discovering Subway Design Opportunities Using Social Network Data: The Image-Need-Design Opportunity Model

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