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176 results on '"Silvia Gabrielli"'

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1. Human centered design of AI-powered Digital Therapeutics for stress prevention: Perspectives from multi-stakeholders' workshops about the SHIVA solution

2. A Chatbot-Based Version of the World Health Organization–Validated Self-Help Plus Intervention for Stress Management: Co-Design and Usability Testing

3. A Chatbot (Juno) Prototype to Deploy a Behavioral Activation Intervention to Pregnant Women: Qualitative Evaluation Using a Multiple Case Study

4. A Digital Behavioral Activation Intervention (JuNEX) for Pregnant Women With Subclinical Depression Symptoms: Explorative Co-Design Study

5. Customized virtual reality naturalistic scenarios promoting engagement and relaxation in patients with cognitive impairment: a proof-of-concept mixed-methods study

6. Personalized Stress Detection Using Biosignals from Wearables: A Scoping Review

7. Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study

8. Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial

9. Digital Behavioral Activation Interventions During the Perinatal Period: Scoping Review

10. Early Development of a Virtual Coach for Healthy Coping Interventions in Type 2 Diabetes Mellitus: Validation Study

12. A Virtual Coach (Motibot) for Supporting Healthy Coping Strategies Among Adults With Diabetes: Proof-of-Concept Study

13. UPRIGHT, a resilience-based intervention to promote mental well-being in schools: study rationale and methodology for a European randomized controlled trial

14. Measuring Resilience Across Participating Regions in the UPRIGHT EU Horizon 2020 Project: Factor Structure and Psychometric Properties of the Resilience Scale for Adolescents

15. Multidimensional Study on Users’ Evaluation of the KRAKEN Personal Data Sharing Platform

16. Designing Intuitive Web Solutions for Monitoring Patients’ Rehabilitation at Home

17. Empowering HCI Students to Better Manage their Learning Process through a Flipped Classroom Experience

18. Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions

19. Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours

20. Accessibility in the Smart City

21. Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings

22. Welcome message for the Special Issue 'USCIAMO: Urban Sustainable, CollaboratIve, and Adaptive MObility'

31. Can personalized Virtual Reality be better than Guided Imagery in enhancing the impact of Progressive Muscle Relaxation Training?: A Pilot Randomized Controlled Study on an Italian university sample (Preprint)

34. Resilienza, benessere mentale e qualità della vita nella prima adolescenza: indagine su un campione di adolescenti di 11-14 anni nella provincia autonoma di

47. Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial (Preprint)

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