243 results on '"Silveira, Ismar Frango"'
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2. A Collaborative Learning Framework for Computational Thinking Development through Game Programming
3. A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources
4. O fracasso escolar: onde estão os excluídos?
5. A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources
6. The Idiosyncrasies of Digital Divide in Brazil: A Literature Review on Initiatives of Digital Inclusion
7. Transtorno do Desenvolvimento da Coordenação (TDC): Informações para uma ampla divulgação nos dias atuais e técnicas como ajuda para especialistas da educação especial
8. The Idiosyncrasies of Digital Divide in Brazil: A Literature Review on Initiatives of Digital Inclusion
9. An Overview of Brazilian Companies on the Adoption of Industry 4.0 Practices
10. Digital Competencies Among Brazilian Pre-service Teachers: An Overview
11. The Use of Technology on Inclusive Education in Brazil - A Discussion on the Teacher and Student Views
12. SIMSUSTENTABILIDADE: UM JOGO DIGITAL DE ESTRATÉGIA PARA EDUCAÇÃO AMBIENTAL/SIMSUSTENTABILITY: A DIGITAL STRATEGY GAME FOR ENVIRONMENTAL EDUCATION
13. Usability Evaluation over Multiplayer Games on Display Wall Systems
14. MMORPG Player Classification Using Game Data Mining and K-means
15. Accessibility Recommendations for Open Educational Resources for People with Learning Disabilities
16. Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem
17. Applying Agile Software Engineering to Develop Computational Thinking in Children
18. Serious Games for Learning: A Quantitative Review of Literature
19. A Smart Ecosystem for Learning and Inclusion: An Architectural Overview
20. An Open Perspective for Educational Games
21. Digital Competencies Among Brazilian Pre-service Teachers: An Overview
22. Tecnologias aplicadas em Educação e Saúde
23. Game-based collaborative learning framework for computational thinking development/Marco de aprendizaje colaborativo basado en videojuegos para el desarrollo del pensamiento computacional
24. Tendências de Pesquisas em Ensino de Ciências e Matemática
25. The Use of Technology on Inclusive Education in Brazil - A Discussion on the Teacher and Student Views
26. Design instrucional com acessibilidade: estudo de caso da plataforma SELI
27. Desafios e caminhos para a implementação da BNCC Computação no Ensino Médio
28. Trabalhando habilidades da BNCC Computação: Jogo não digital com foco no Desenvolvimento do Pensamento Computacional Desplugado
29. Modelo Pedagógico para o Ensino a Distância (EAD) em Angola: o relato da experiência no Instituto Superior de Tecnologias de Informação e Comunicação (ISUTIC)
30. Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem
31. Applying Agile Software Engineering to Develop Computational Thinking in Children
32. Serious Games for Learning: A Quantitative Review of Literature
33. A Smart Ecosystem for Learning and Inclusion: An Architectural Overview
34. Accessibility Recommendations for Open Educational Resources for People with Learning Disabilities
35. Use of artificial intelligence in biblical citation recommendations in the New Testament
36. Music education for the deaf and hard of hearing, a literature review to understand the methods used in music teaching
37. The State-of-the-Art of Research in the Production of Brazilian PhD and MSc Theses that Address the Use of Virtual Reality in Education
38. PLAYER GAME DATA MINING FOR PLAYER CLASSIFICATION
39. MMORPG Player Classification Using Game Data Mining and K-means
40. Um framework baseado em aprendizado de máquina e dados de processos res judicata para análise e previsão de sanções penais referentes a crimes cibernéticos
41. Perspectivas de acessibilidade na autoria de cursos e recursos educacionais abertos: um panorama internacional
42. Which course should I take? A Vocational Support for Students based on Heterogeneous Data Sources
43. Designing children-oriented educational interfaces: proposal of a new interface for Moodle
44. The deaf and music education, a literature review to understand the means used in music teaching
45. (Re) Learning fine motor hand movements with serious games
46. A Digital Ecosystem for the Collaborative Production of Open Textbooks: The LATIn Methodology
47. Survey de tecnologias digitais de informação e comunicação utilizadas por professores durante a pandemia da COVID-19
48. EXPERIENCE REPORT ON THE INTEGRATION OF INSTRUCTIONAL DESIGN AND ACCESSIBILITY IN THE CONSTRUCTION OF DIDACTIC MATERIAL
49. Improving Novice Programmers' Skills through Playability and Pattern Discovery
50. Marco de aprendizaje colaborativo basado en videojuegos para el desarrollo del pensamiento computacional
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