148 results on '"Shiizuka, Hisao"'
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2. Analysis and Evaluation of Business Signs Using Deviation Values
3. Construction of Networking Game for Addressing Social Isolation in a Super-Aging Society
4. The Feeling of Kawaii Is a Function of Interaction
5. The Role of Kansei/Affective Engineering and Its Expected in Aging Society
6. Interactivity and Fun of Characters
7. Ageing Society and Kansei Communication
8. Evaluation of Feelings Received from the Rhythms of Percussive Timbre and Relationships between Affective Values
9. A Modeling and Systems Thinking Approach to Activity Rousing Consumer’s Buying Motivation Focusing on 'Kansei Information' in POP ADS at the Store
10. Affective Smile and Interaction
11. Evaluation of Pictogram Using Rough Sets
12. Overview of Kansei System and Related Problems
13. Getting Closer to the Consumer: The Digitization of Content Distribution
14. A Rendering System for Image Extraction from Music and Dance
15. A method for creating buying behavior of customer by kansei information design
16. Construction of Networking Game for Addressing Social Isolation in a Super-Aging Society
17. The Feeling of Kawaii Is a Function of Interaction
18. A Support System for Artful Design of Tessellations Drawing using CNN and CG
19. Interactivity and Fun of Characters
20. The Role of Kansei/Affective Engineering and Its Expected in Aging Society
21. A Modeling and Systems Thinking Approach to Activity Rousing Consumer’s Buying Motivation Focusing on “Kansei Information” in POP ADS at the Store
22. Evaluation of Feelings Received from the Rhythms of Percussive Timbre and Relationships between Affective Values
23. Ageing Society and Kansei Communication
24. Basic Model for Memory Retention of Advertising Content in Outdoor Advertising
25. Qualitative Evaluation Method for Inner Branding of B2B Small and Medium-Size Enterprises Using Face Chart
26. System Advised Drawing of Tessellation based on Artful Thinking Process
27. Understanding and Supporting Users to Improve Atmosphere of Communication by Kansei Agents
28. A Discrete Event Systems Approach to Model Problem Structure of Drug Ingestion Accidents in Infants
29. Evaluation and Proceed Method for Design of Pharmaceutical Product Containers Aimed at Satisfying Both of Safety and Usability
30. Concept of Artificial Kansei
31. Social Physics and Kansei/Affective Mind
32. Significance and Role of Meta Kansei/Affective Engineering in Super Aging Society
33. Systems Thinking Approach to Visualize Problem Structure of Drug Ingestion Accidents by Infants
34. Derivation of Evaluation Items of Inner Branding for Quantitative Method
35. 企業のインナーブランディングの定量的評価手法
36. Modeling of AGV networks in flexible manufacturing systems
37. Proposals for Comprehensive Evaluation using Hierarchical Fuzzy Integrals
38. Fundamental Consideration on the Process of Product Design using Inference Patterns
39. A Fundamental Study Evaluating Child Resistant Containers for Pharmaceutical Products
40. New Idea Leading to Innovation Comes from Process of Inference
41. アフェクティブイノベーションの構造 感性研究の新領域
42. Plenary talk 3: Knowing sensitivity and intelligence from the viewpoint of system and design
43. System Behaviors of Designing Affective Mind and Designing Intelligence
44. Basic Consideration on Necessary Elements for Signboards that Arouse Curiosity to Entry Shops
45. Fundamental Analysis on Designer's Inference Process Framework and Its Visualization
46. Affective Evaluation of Product Design Exploited the Concept of Fuzzy Measure
47. Fundamental Consideration for Signboard Design in Arousing Interest
48. Evaluation of Product Design User Satisfaction based on the Systematic Analysis of Kansei
49. Japanese HCI Symposium
50. Territory Model of Field Standing Signboard using the Voronoi Diagram
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