Search

Your search keyword '"Shelton, Brett E."' showing total 167 results

Search Constraints

Start Over You searched for: Author "Shelton, Brett E." Remove constraint Author: "Shelton, Brett E."
167 results on '"Shelton, Brett E."'

Search Results

2. The Gap between Korean Esports and Educational Gaming

3. Learning Anytime, Anywhere: A Spatio-Temporal Analysis for Online Learning

4. Teaching Math to Deaf/Hard-of-Hearing (DHH) Children Using Mobile Games: Outcomes with Student and Teacher Perspectives

5. Innovations in Instructional Design and Technology Programs: A View from PIDT 2018

6. Knowledge Sharing and Virtual Community of Practice Potential in the U.S. Coast Guard's Afloat Community: A Qualitative Case Study

7. Improving Predictive Modeling for At-Risk Student Identification: A Multistage Approach

8. Learning Analytics Research: Using Meta-Review to Inform Meta-Synthesis

9. Incentives and Disincentives for the Use of OpenCourseWare

10. Two-Stage Predictive Modeling for Identifying At-Risk Students

11. Closing the Reading Gap with Virtual Maze Environments

12. Building an Online Adaptive Learning and Recommendation Platform

13. Predicting Student Success by Modeling Student Interaction in Asynchronous Online Courses

14. Online Graduate Teacher Education: Establishing an EKG for Student Success Intervention

16. An Examination of the Changes in Science Teaching Orientations and Technology-Enhanced Tools for Student Learning in the Context of Professional Development

18. Gaming as a Platform for Developing Science Practices

19. Exploring the Relationships between Tutor Background, Tutor Training, and Student Learning: A Problem-Based Learning Meta-Analysis

22. Visual Perspectives within Educational Computer Games: Effects on Presence and Flow within Virtual Immersive Learning Environments

23. Aligning Game Activity with Educational Goals: Following a Constrained Design Approach to Instructional Computer Games

24. Historical Perspectives on Games and Education from the Learning Sciences

25. The CareNet Display: Lessons Learned from an In Home Evaluation of an Ambient Display

26. Literary and Historical 3D Digital Game-Based Learning: Design Guidelines

27. Cybertext Redux: Using Digital Game-Based Learning to Teach L2 Vocabulary, Reading, and Culture

28. Problem-Based Educational Games: Connections, Prescriptions, and Assessment

29. Challenges, Frustrations and Triumphs of Remixing an Open Source Game Engine for Educational Purposes

30. Design and Development of Virtual Reality: Analysis of Challenges Faced by Educators

36. Teacher's intervention to in-person bullying and cyberbullying situations.

46. A systematic meta-Review and analysis of learning analytics research.

47. EDUCATION PROFESSIONALS' KNOWLEDGE AND NEEDS REGARDING BULLYING.

48. Grand Canyon as a Universally Accessible Virtual Field Trip for Intro Geoscience Classes Using Geo-Referenced Mobile Game Technology

Catalog

Books, media, physical & digital resources