26 results on '"Shafer, Daniel M."'
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2. Control mapping in virtual reality: effects on spatial presence and controller naturalness
3. Eudaimonic Responses to Wide-Gamut Color Footage
4. When Lamps Have Feelings
5. The effects of interaction fidelity on game experience in virtual reality.
6. The effect of humor on remembering, understanding, and paraphrasing children’s video Bible stories
7. Parasocial interactions and digital characters: the changing landscape of cinema and viewer/character relationships
8. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology
9. Abrupt Ground Effect of the F/A-18E Super Hornet in the Aircraft Carrier Landing Environment
10. Aircraft Carrier Landing Demonstration using Manual Control by a Ship-based Observer
11. Parasocial interactions and digital characters: the changing landscape of cinema and viewer/character relationships.
12. Exploring Enjoyment of Cinematic Narratives in Virtual Reality: A Comparison Study
13. Control mapping in virtual reality: effects on spatial presence and controller naturalness
14. Extending Disposition Theory of Sports Spectatorship to ESports.
15. Judgment and Choice: Moral Judgment, Enjoyment and Meaningfulness in Interactive and Non-Interactive Narratives
16. Examining Enjoyment of Casual Videogames
17. Attitudes Toward Offensive Language in Media (ATOL-M): Investigating Enjoyment of Cursing-Laced Television and Films
18. Controller Required? The Impact of Natural Mapping on Interactivity, Realism, Presence, and Enjoyment in Motion-Based Video Games
19. Investigating Suspense as a Predictor of Enjoyment in Sports Video Games
20. Perceived Skill Measure
21. Sports Video Game Disposition Measure
22. Exploring How We Enjoy Antihero Narratives
23. Causes of State Hostility and Enjoyment in Player Versus Player and Player Versus Environment Video Games
24. Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment
25. Rating Offensive Words in Three Television Program Contexts
26. An Integrative Model of Predictors of Enjoyment in Console versus Mobile Video Games.
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