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1. Unsolved Problems in the Field of Procedural Shaders and Procedural Terrain

3. A Digital Twin Model of Three-Dimensional Shading for Simulation of the Ironmaking Process.

4. 基于纹理特征的小麦锈病动态模拟方法.

5. A Digital Twin Model of Three-Dimensional Shading for Simulation of the Ironmaking Process

6. Virtual reality rendering methods for training deep learning, analysing landscapes, and preventing virtual reality sickness.

7. Three dimensional visualization of models and physical characteristics of oil and gas reservoir for virtual reality systems

8. Semantic Composition of Language-Integrated Shaders

9. RADAR SIMULATION USING GPU-BASED TEXTURE MAPPING

10. Evolution of the Graphics Processing Unit (GPU)

11. CPU–GPU buffer communication using compute shader to fill volumes with spheres

14. Producció d'un spot CGI per a automoció: producció de backplates per a la integració d'elements CGI i edició audiovisual d'un spot per a automoció

15. Aetherius: Real-Time Volumetric Cloud Generation Tool for Unity

16. A hybrid graphics/video rate control method based on graphical assets for cloud gaming

17. Systematically differentiating parametric discontinuities

18. Rendering Point Clouds with Compute Shaders and Vertex Order Optimization

19. How to Analyze, Preserve, and Communicate Leonardo's Drawing? A Solution to Visualize in RTR Fine Art Graphics Established from 'the Best Sense'

20. Producció d'un spot CGI per a automoció: producció de backplates per a la integració d'elements CGI i edició audiovisual d'un spot per a automoció

21. Real-Time, Curvature-Sensitive Surface Simplification Using Depth Images.

22. Thickness-aware voxelization.

23. Multimodal visualization of complementary color-coded FA map and tensor glyphs for interactive tractography ROI seeding

25. Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality

26. Optimizing the Oriental Painting Shader for 3D Online-Game

27. A Training Oriented Driving Simulator

28. Shader-Like Computations in WebGL for Advanced Graphics and General Purposes

29. Parametric Shape Estimation of Human Body Under Wide Clothing

30. Color Rendering in Medical Extended-Reality Applications

31. Geometry types for graphics programming

32. Virtual reality rendering methods for training deep learning, analysing landscapes, and preventing virtual reality sickness

33. An OpenGL Compliant Hardware Implementation of a Graphic Processing Unit Using Field Programmable Gate Array–System on Chip Technology

34. Optimal Path Maps on the GPU

35. High-Performance Image Filters via Sparse Approximations

36. Efficient Adaptive Deferred Shading with Hardware Scatter Tiles

37. Zeroploit

38. Tile Pair-Based Adaptive Multi-Rate Stereo Shading

39. Graphics Pipeline Evolution Based on Object Shaders

40. Using mobile augmented reality to enhancing students’ conceptual understanding of physically-based rendering in 3D animation

41. GPGPU-Based ATPG System: Myth or Reality?

42. DeepAO: Efficient Screen Space Ambient Occlusion Generation via Deep Network

43. CLASSIFICATION AND INTEGRATION OF MASSIVE 3D POINTS CLOUDS IN A VIRTUAL REALITY (VR) ENVIRONMENT

44. Active Asteroid-SLAM

45. Staged metaprogramming for shader system development

46. Projection Distortion-based Object Tracking in Shader Lamp Scenarios

47. An ubiquitous 3D visual analysis platform of seabed

48. NEW POTREE SHADER CAPABILITIES FOR 3D VISUALIZATION OF BEHAVIORS NEAR COVID-19 RICH HEALTHCARE FACILITIES

49. Texture Mapping on NURBS Surface

50. Blender: shader Principled BSDF

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