291 results on '"Sgouropoulou, Cleo"'
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2. Artificial Intelligence-Enhanced PARSAT AR Software: Architecture and Implementation
3. Multi-model Evaluation of the Artificial Intelligence-Enhanced PARSAT AR Software
4. Fuzzy Logic for Modeling the Knowledge of Users in PARSAT AR Software
5. Introduction and Overview of AI-Enhanced Augmented Reality in Education
6. AI-Driven and SOLO-Based Domain Knowledge Modeling in PARSAT AR Software
7. Review of the Literature on AI-Enhanced Augmented Reality in Education
8. Virtual Reality in Classrooms: Addressing Ethical Challenges in Educational Technology
9. Struggling to Adapt: Exploring the Factors that Hamper the Integration of Innovative Digital Tools in Higher Education Courses
10. Technology is not Enough: Educators as Catalysts for Sparking Student Interest and Engagement in Higher Education
11. Architecting Immersive Education: Designing an Intelligent Online Virtual University
12. The Effect of Social Networking-Based Multimedia Repository on Promoting Open Educational Resources
13. Exploring Teachers’ Attitudes and Self-efficacy Towards AI Learning in Science Instruction
14. A Rule-Based Chatbot Offering Personalized Guidance in Computer Programming Education
15. How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade
16. Representing Learning Designs in a Design Support Tool
17. Special Topics in Artificial Intelligence and Augmented Reality
18. Review of the Literature on AI-Enhanced Augmented Reality in Education
19. Conclusions of AI-Driven AR in Education
20. Fuzzy Logic for Modeling the Knowledge of Users in PARSAT AR Software
21. Introduction and Overview of AI-Enhanced Augmented Reality in Education
22. AI-Driven and SOLO-Based Domain Knowledge Modeling in PARSAT AR Software
23. Artificial Intelligence-Enhanced PARSAT AR Software: Architecture and Implementation
24. Multi-model Evaluation of the Artificial Intelligence-Enhanced PARSAT AR Software
25. Exploration of Augmented Reality in Spatial Abilities Training: A Systematic Literature Review for the Last Decade
26. Collaborative Activities Recommendation Based on Students' Collaborative Learning Styles Using ANN and WSM
27. Revolutionizing Agricultural Education with Virtual Reality and Gamification: A Novel Approach for Enhancing Knowledge Transfer and Skill Acquisition
28. Empowering Responsible Digital Citizenship Through an Augmented Reality Educational Game
29. A Conceptual Framework for a Critical Approach to the Digital World: Integrating Digital Humanities and Informal Learning into Educational Design
30. CoMoPAR: A Comprehensive Conceptual Model for Designing Personalized Augmented Reality Systems in Education
31. Augmented Reality for Enhancing Linguistic Skills of International Students in Preschool Education
32. Crafting Immersive Experiences: A Multi-Layered Conceptual Framework for Personalized and Gamified Virtual Reality Applications in Education
33. Exploring the Use of Augmented Reality in Teaching History to Students with Attention-Deficit Hyperactivity Disorder
34. Recommending Open Educational Resources Using Weighted Linear Combination
35. Teachers’ Preferences for Having Guidance from Digital Tools in Authoring Learning Designs
36. Personalized Feedback Enhanced by Natural Language Processing in Intelligent Tutoring Systems
37. Developing Novel Learning Spaces Through Social Media Channels for Sustainable CAD Engineering Education
38. Employing FFNN and Learning Styles to Improve Knowledge Acquisition in Educational Digital Games
39. Evaluating E-Learning Process on Virtual Classroom Systems Using an ISO-Based Model
40. Virtual Reality in Education: Reviewing Different Technological Approaches and Their Implementations
41. A 2D Platform Game Offering Personalized Guidance to Players to Promote Environmental Awareness
42. Modeling the Knowledge of Users in an Augmented Reality-Based Learning Environment Using Fuzzy Logic
43. Extended Technology Acceptance Models for Digital Learning: Review of External Factors
44. Multi-Technique Comparative Analysis of Machine Learning Algorithms for Improving the Prediction of Teams' Performance
45. A novel group recommender system for domain-independent decision support customizing a grouping genetic algorithm
46. Mobile Game-Based Learning as a Solution in COVID-19 Era: Modeling the Pedagogical Affordance and Student Interactions
47. User Acceptance of Augmented Reality Welding Simulator in Engineering Training
48. Double-Layer Controller for Detecting Learners’ Erroneous Knowledge in Database Programming
49. Roles of Learning Design Tools in Scaffolding Teacher Participation and Learning in Research Practice Partnerships
50. Developing Novel Learning Spaces Through Social Media Channels for Sustainable CAD Engineering Education
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