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3. Combining Augmented Reality and Fairy Tales to Teach Science to Primary School Students: Teachers’ Experience from the Fairy Tale Science Augmented (FAnTASIA) Project

4. The ARETE Ecosystem for the Creation and Delivery of Open Augmented Reality Educational Resources: The PBIS Case Study

5. Collaborative Augmented Reality Tools for Behavioral Lessons

6. The ARETE Ecosystem for the Creation and Delivery of Open Augmented Reality Educational Resources: The PBIS Case Study

7. Combining Augmented Reality and Fairy Tales to Teach Science to Primary School Students: Teachers’ Experience from the Fairy Tale Science Augmented (FAnTASIA) Project

9. An Augmented Reality Solution for the Positive Behaviour Intervention and Support

13. Promoting positive behaviour at school with eXtended Reality (XR) in Europe

16. What Have We Learnt about Mobile LifeLong Learning (mLLL)?

17. The Deaf and Online Comprehension Texts, How Can Technology Help?

19. Social Knowledge Building in a Mobile Learning Environment

20. Metacognition in Web-Based Learning Activities

23. Teaching Behavioural Routines using Augmented Reality in the ARETE Project

33. Introducing Evidence-Based Practices to Manage Problem Behaviours at School: The BEHAVE Application.

34. THE BASE SYSTEM: A SCHOOL-WIDE POSITIVE BEHAVIOUR SUPPORT TOOL TO FACILITATE EVIDENCE-BASED DIGITAL INTERVENTION PRACTICES

36. Therapeutic approach to bronchiolitis: why pediatricians continue to overprescribe drugs?

37. A New Proposal to Model the Relationships between Total Factor Productivity, Institutions and Accumulation

40. WHAAM A new online service supporting parents and teachers of children with ADHD

41. Le tecnologie mobili dell’apprendimento permanente, il progetto MOTILL

42. WHAAM: Context-Driven Framework

43. Web Health Application for Adhd Monitoring Context - Driven Framework

44. Web Health Application for ADHD Monitoring (WHAAM): Context-Driven Framework

45. Marchio e nome MoULe

49. Apprendere in mobilità

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