250 results on '"Sergi Bermúdez i Badia"'
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2. A Virtual Reality-Based Simulation Tool for Assessing the Risk of Falls in Older Adults
3. NeuroAIreh@b: an artificial intelligence-based methodology for personalized and adaptive neurorehabilitation
4. Ecologically valid virtual reality-based technologies for assessment and rehabilitation of acquired brain injury: a systematic review
5. A retrospective analysis and systematic review of the areas of entertainment computing and persuasive technologies for health
6. The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors
7. A Systematic Review of International Affective Picture System (IAPS) around the World
8. A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients
9. Clinical effects of immersive multimodal bci-vr training after bilateral stimulation with rtms on upper limb motor recovery after stroke
10. Customizing a Cognitive Stimulation Program for Individuals with Dementia through a Participatory Design Approach
11. Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement
12. Automatic Cognitive Fatigue Detection Using Wearable fNIRS and Machine Learning
13. Emotional Reactions to Music in Dementia Patients and Healthy Controls: Differential Responding Depends on the Mechanism
14. Editorial: Brain-Computer Interfaces and Augmented/Virtual Reality
15. Clinical Effects of Immersive Multimodal BCI-VR Training after Bilateral Neuromodulation with rTMS on Upper Limb Motor Recovery after Stroke. A Study Protocol for a Randomized Controlled Trial
16. Efficacy and Brain Imaging Correlates of an Immersive Motor Imagery BCI-Driven VR System for Upper Limb Motor Rehabilitation: A Clinical Case Report
17. Combined Cognitive-Motor Rehabilitation in Virtual Reality Improves Motor Outcomes in Chronic Stroke – A Pilot Study
18. Enabling AI and Robotic Coaches for Physical Rehabilitation Therapy: Iterative Design and Evaluation with Therapists and Post-stroke Survivors.
19. The Neurorehabilitation Training Toolkit (NTT): A Novel Worldwide Accessible Motor Training Approach for At-Home Rehabilitation after Stroke
20. Non-linear neuronal responses as an emergent property of afferent networks: a case study of the locust lobula giant movement detector.
21. A Biologically Based Chemo-Sensing UAV for Humanitarian Demining
22. Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke Rehabilitation.
23. Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality Experience.
24. Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults.
25. Design, development, and evaluation of an interactive personalized social robot to monitor and coach post-stroke rehabilitation exercises.
26. A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study.
27. Efficacy of adaptive cognitive training through desktop virtual reality and paper-and-pencil in the treatment of mental and behavioral disorders.
28. Multimodal emotion classification using machine learning in immersive and non-immersive virtual reality.
29. Adaptive Control of Cardio-respiratory Training in a Virtual Reality Hiking Simulation: A Feasibility Study.
30. Enhancing Motor-Imagery Brain-Computer Interface Training With Embodied Virtual Reality: A Pilot Study With Older Adults.
31. Impact of Combined Music and Reminiscence Cognitive Stimulation in Dementia: A Longitudinal Pilot Study Using Musiquence.
32. A Pilot Study to Evaluate the Feasibility of a Science-Based Game Called Symphony to Alleviate Depression Symptoms.
33. Lucky Hero's Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage.
34. Towards Efficient Annotations for a Human-AI Collaborative, Clinical Decision Support System: A Case Study on Physical Stroke Rehabilitation Assessment.
35. Virtual Reality for Health and Wellbeing.
36. Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System.
37. Finding the Optimal Time Window for Increased Classification Accuracy during Motor Imagery.
38. Efficacy of Augmented Reality-based Virtual Hiking in Cardiorespiratory Endurance: A Pilot Study.
39. Feasibility of Pitch and Rhythm Musical Distortions as Cueing Method for People with Dementia in AR Cognitive Stimulation Tasks.
40. A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment.
41. AI-Rehab: A Framework for AI Driven Neurorehabilitation Training - The Profiling Challenge.
42. Towards Personalized Interaction and Corrective Feedback of a Socially Assistive Robot for Post-Stroke Rehabilitation Therapy.
43. Interactive hybrid approach to combine machine and human intelligence for personalized rehabilitation assessment.
44. An Exploratory Study on Techniques for Quantitative Assessment of Stroke Rehabilitation Exercises.
45. To Binge or not to Binge: Viewers' Moods and Behaviors During the Consumption of Subscribed Video Streaming.
46. Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults.
47. Comparison of Visual and Auditory Modalities for Upper-Alpha EEG-Neurofeedback.
48. A usability study with healthcare professionals of a customizable framework for reminiscence and music based cognitive activities for people with dementia.
49. A Study on EEG Power and Connectivity in a Virtual Reality Bimanual Rehabilitation Training System.
50. Learning to assess the quality of stroke rehabilitation exercises.
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