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3. Reimagining Speech: A Scoping Review of Deep Learning-Powered Voice Conversion

4. Differentiable Allpass Filters for Phase Response Estimation and Automatic Signal Alignment

7. Theory of Banded Waveguides

9. Touching the Untouchable: Playing the Virtual Glass Harmonica

11. Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin

12. Spatial Audio Mixing in Virtual Reality

13. Sonic Interactions in Virtual Environments: The Egocentric Audio Perspective of the Digital Twin

14. Audio in Multisensory Interactions: From Experiments to Experiences

17. The Relationship Between Frequency and Hand Region Actuated

18. Tickle Tuner - Haptic Smartphone Cover for Cochlear Implant Users’ Musical Training

20. Spatial Audio Mixing in Virtual Reality

23. Everyday listening

24. Auditory icons

25. Earcons

28. Enhanced neural phase locking through audio-tactile stimulation.

29. Reimagining speech: a scoping review of deep learning-based methods for non-parallel voice conversion.

31. Singing in Virtual Reality with the Danish National Children’s Choir

34. The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation

35. Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder

36. Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder

37. Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists

41. What Is It Like to Be a Virtual Bat?

42. Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder

43. Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings

45. The Effect of Multimodal Feedback on Perceived Exertion on a VR Exercise Setting

46. Investigating the Role of Auditory Feedback in a Multimodal Biking Experience

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