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1. Determination of the number of shots for Grover's search algorithm.

2. Distributed exact Grover’s algorithm.

3. Swarm Game and Task Allocation for Autonomous Underwater Robots.

4. Simulation–optimization configurations for real-time decision-making in fugitive interception

5. Simulation–optimization configurations for real-time decision-making in fugitive interception

6. Simple agents, smart swarms: a cooperative search algorithm for swarms of autonomous underwater vehicles.

7. Swarm Game and Task Allocation for Autonomous Underwater Robots

8. Searching with Increasing Speeds

9. A new MCDM-based approach using BWM and SAW for optimal search model

11. Introduction

12. Simplifying Fitness Landscapes Using Dilation Functions Evolved With Genetic Programming

13. A poset dimension algorithm.

14. Efficient Radius-Bounded Community Search in Geo-Social Networks

15. A -Competitive Deterministic Algorithm for Online Matching on a Line

16. An Optimal Computing Budget Allocation Tree Policy for Monte Carlo Tree Search

17. The Choice of Exhaustive or Heuristic Search to Solve AI Problems

19. The Query Complexity of Witness Finding

20. Genetic Algorithms

21. Adjacent Vertices Can be Hard to Find by Quantum Walks.

22. Optimal Search and Discovery

23. Gaussian Mixture Model and Self-Organizing Map Neural-Network-Based Coverage for Target Search in Curve-Shape Area

24. m-RENDEZVOUS: Multi-Agent Asynchronous Rendezvous Search Technique

25. Competitive Risk Aware Algorithm for k-min Search Problem

26. Cohesive Subgraph Search Using Keywords in Large Networks

29. Prologue: What This Book Is About

30. The Complexity of Decision Problems about Nash Equilibria in Win-Lose Games

32. Influence maximization based on maximum inner product search

33. A semantic genetic programming framework based on dynamic targets

34. Searching for an evader in an unknown dark cave by an optimal number of asynchronous searchers

35. Controlled Search for Targets Arriving According to a Spatio-Temporal Poisson Point Process by an Information Measurement System with Inhomogeneous Scope

37. The Leakage-Resilience Limit of a Computational Problem Is Equal to Its Unpredictability Entropy

38. Virtual Catalog: The Ontology-Based Technology for Information Retrieval

39. Automatizability and Simple Stochastic Games

40. On the Weak Prefix-Search Problem

41. The Equivalence of Sampling and Searching

44. PBINT, A Logic for Modelling Search Problems Involving Arithmetic

45. A Characterisation of Definable NP Search Problems in Peano Arithmetic

49. Impossibility of a Quantum Speed-Up with a Faulty Oracle

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