482 results on '"Schwan, Stephan"'
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2. Presenting a Socio-Scientific Issue in a Science and Technology Museum: Effects on Interest, Knowledge and Argument Repertoire
3. Short-term transfer effects of Tetris on mental rotation: Review and registered report — A Bayesian approach
4. Becoming aware of an authentic historic place: effects on affective and cognitive outcomes
5. Localizing, Describing, Interpreting: Effects of Different Audio Text Structures on Attributing Meaning to Digital Pictures
6. How Do We Deal with Uncertain Information? Effects of Verbal and Visual Expressions of Uncertainty on Learning
7. Experiencing places of historical significance: A psychological framework and empirical overview
8. The effects of domain knowledge and event structure on event processing
9. Learning versus researching in a desktop virtual reality: How reception goals influence the processing of uncertain information marked by verbal and visual cues
10. Bild und Text im Wechselspiel: Psychologische Perspektiven des Bildverstehens
11. Does Touching Real Objects Affect Learning?
12. Digital images are hard to resist: Teaching viewers about the effects of camera angle does not reduce the camera angle's impact on power judgments
13. Same Action, Different Level: Descriptions of Perceived or Predicted Actions Depend on Preceding Temporal Gaps in Event Streams
14. A Change of Scenery: Does the Setting of an Instructional Video Affect Learning?
15. Combining Verbal and Visual Cueing: Fostering Learning Pictorial Content by Coordinating Verbal Explanations with Different Types of Visual Cueing
16. Control over Spatial Representation Format Enhances Information Extraction but Prevents Long-Term Learning
17. There Is More to Touch than Meets the Eye: Haptic Exploration in a Science Museum
18. Room corners and how they influence the memory of visual information arranged on walls
19. Multimediales Lernen in öffentlichen Bildungseinrichtungen am Beispiel von Museen und Ausstellungen
20. Lernen mit Bewegtbildern: Videos und Animationen
21. From metacognitive beliefs to strategy selection: does fake performance feedback influence cognitive offloading?
22. Digitale Ausstellungen aus Besuchersicht
23. Vermittlung
24. Virtuelle Realitäten
25. Evidenzbasierte Entwicklung innovativer Vermittlungsformate zur Unterstützung des Wissenserwerbs
26. Multiple documents of text and picture: Naming a historical painting’s inaccuracies influences conflict regulation strategies
27. Comparing Individual and Collaborative Problem Solving in EnvironmentalSearch
28. Becoming aware of an authentic historic place: effects on affective and cognitive outcomes.
29. Das Virtuelle im Raum und der Raum im Virtuellen
30. Digital Pictures, Videos, and Beyond: Knowledge Acquisition with Realistic Images
31. Processing textual and visual certainty information about digital architectural models
32. Pauses in educational videos: Testing the transience explanation against the structuring explanation
33. Remembering Our Lives in the 21st Century.
34. Understanding Autobiographical Memory in the Digital Age: The AMEDIA-Model.
35. Learning from Animations: From 2D to 3D?
36. Multimedia in the wild: Testing the validity of multimedia learning principles in an art exhibition
37. Designing Computer-Based Learning Contents: Influence of Digital Zoom on Attention
38. What you see is what you remember? Depictions of historical figures influence memory for historical facts
39. Presenting a socio‐scientific issue in a science and technology museum: Effects on interest, knowledge and argument repertoire
40. Informelles Lernen in Museum und Science Center
41. Visual Coherence Breaks within Expository Films
42. Multimediales Lernen in öffentlichen Bildungseinrichtungen am Beispiel von Museen und Ausstellungen
43. The Influence of the Serial Order of Visual and Verbal Presentation on the Verbal Overshadowing Effect of Dynamic Scenes
44. Effects of Presentation Speed of a Dynamic Visualization on the Understanding of a Mechanical System
45. Task-Appropriate Visualizations: Can the Very Same Visualization Format Either Promote or Hinder Learning Depending on the Task Requirements?
46. Changing Viewpoints During Dynamic Events
47. Does the Viewpoint Deviation Effect Diminish if Canonical Viewpoints are used for the Presentation of Dynamic Sequences?
48. Digitalisierung am Berg — Ersetzen digitale Angebote traditionelle Wanderkarten?
49. Learning versus researching in a desktop virtual Reality:How reception goals influence the processing of uncertain information marked by verbal and visual cues
50. Use of digital guides in museum galleries: Determinants of information selection
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