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5. Informal interpreting in general practice: Interpreters’ roles related to trust and control

7. Implementing artificial intelligence in clinical practice: a mixed-method study of barriers and facilitators

8. Distance Measures for Gabor Jets-Based Face Authentication: A Comparative Evaluation

9. Designing for Self-awareness: Supporting Students’ Reflexive Interactions Based on Photos

10. FEASIBILITY OF THE FOCUM STUDY, A PILOT OBSERVATIONAL COHORT STUDY ABOUT THE INFLUENCE OF MENOPAUSE ON THE DEVELOPMENT OF OSTEOARTHRITIS

13. Verkenning Nationale aanpak productverbetering bij soepen en sauzen

14. Persuasive Gaming in Context

15. Accelerated menopausal changes as disease model for development of osteoarthritis, focum

17. Opzet en bewuste roekeloosheid in het arbeidsrecht en het privaatrecht

18. Narrativiteit in educatieve teksten Een corpusonderzoek naar het voorkomen van narratieve elementen in biologieboeken

29. Evaluation of a ventilation strategy to prevent barotrauma in patients at high risk for acute respiratory distress syndrome

33. Acceptability and utility of, and preference for wearable activity trackers amongst non-metropolitan cancer survivors

34. AMELIO: evaluating the team-building potential of a mixed reality escape room game

35. Impact of blinds usage on energy consumption : automatic versus manual control

36. Pneumonia complicating abdominal sepsis: an independent risk factor for mortality

37. Measurement Effects of Survey Mode on the Equivalence of Attitudinal Rating Scale Questions

38. SoPresent: An awareness system for connecting remote households

39. Evidence-based psycholinguistic principles to remediate reading problems applied in the playful app Letterprins: A perspective of quality of healthcare on learning to read

41. Estimating survey questionnaire profiles for measurement error risk

42. Estimating survey questionnaire profiles for measurement error risk

44. An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment

45. Ambient Intelligence. European Conference, AmI 2014

46. The effect of social sharing games and game performance on motivation to play brain games

47. Autonomous and controlled motivation in a randomized controlled trial comparing school-based and computerized depression prevention programs

48. Games [4Therapy] project : let's talk!

49. The impact of the environment on the experience of hospitalized stroke patients – an exploratory study

50. Truck drivers as stakeholders in cooperative driving

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