283 results on '"Schneider, Sascha"'
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2. Instructor presence in instructional videos in higher education: three field experiments in university courses
3. Negative pressure wound therapy in the management of postoperative spinal wound infections: a systematic review
4. Emotional Design of Pedagogical Agents: The Influence of Enthusiasm and Model-Observer Similarity
5. Development and Validation of a Theory-Based Questionnaire to Measure Different Types of Cognitive Load
6. The effects of counterattitudinal seductive details on learning
7. The Effect of Microlevel and Macrolevel Signaling on Learning with 360° Videos
8. A Classification System for Teachers' Motivational Behaviors Recommended in Self-Determination Theory Interventions
9. A Systematic Meta-Analysis of the Reliability and Validity of Subjective Cognitive Load Questionnaires in Experimental Multimedia Learning Research
10. Listen closely: Prosodic signals in podcast support learning
11. The learning adversary - An experimental investigation of adaptive pedagogical agents as opponents in educational videogames
12. The Interdependency of Perceived Task Difficulty and the Choice Effect When Learning with Multimedia Materials
13. The Cognitive-Affective-Social Theory of Learning in Digital Environments (CASTLE)
14. The instructor presence effect and its moderators in instructional video: A series of meta-analyses
15. How the Design and Complexity of Concept Maps Influence Cognitive Learning Processes
16. Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations
17. Psychologische Befunde zum Lernen mit digitalen Medien – ein Überblick
18. Successful learning with whiteboard animations – A question of their procedural character or narrative embedding?
19. The impact of video lecturers’ nonverbal communication on learning – An experiment on gestures and facial expressions of pedagogical agents
20. The Retrieval-Enhancing Effects of Decorative Pictures as Memory Cues in Multimedia Learning Videos and Subsequent Performance Tests
21. How organization highlighting through signaling, spatial contiguity and segmenting can influence learning with concept maps
22. Was KI für das Medizinstudium bedeutet
23. L’influence de l’IA sur les études de médecine
24. Learning programming from erroneous worked-examples. Which type of error is beneficial for learning?
25. Does the position and emotional valence of decorative pictures (in multimedia learning) influence learning performance?
26. A Meta-Analysis of the Segmenting Effect
27. The More Human, the Higher the Performance? Examining the Effects of Anthropomorphism on Learning with Media
28. The Moderating Role of Arousal on the Seductive Detail Effect in a Multimedia Learning Setting
29. The effect of signaling in dependence on the extraneous cognitive load in learning environments
30. Does the effect of enthusiasm in a pedagogical Agent's voice depend on mental load in the Learner's working memory?
31. Investigating the effects of beat and deictic gestures of a lecturer in educational videos
32. Anthropomorphism in Decorative Pictures: Benefit or Harm for Learning?
33. How Affective Charge and Text-Picture Connectedness Moderate the Impact of Decorative Pictures on Multimedia Learning
34. Social entities in educational videos: Combining the effects of addressing and professionalism
35. Boundary conditions of the politeness effect in online mathematical learning
36. The autonomy-enhancing effects of choice on cognitive load, motivation and learning with digital media
37. The effect of micro‐level and macro‐level signalling on learning with 360° videos.
38. SAP HANA – Backup und Recovery
39. Mood-affect congruency. Exploring the relation between learners’ mood and the affective charge of educational videos
40. A meta-analysis of how signaling affects learning with media
41. You Cannot Do This Alone! Increasing Task Interdependence in Cooperative Educational Videogames to Encourage Collaboration
42. Leaderboards within educational videogames: The impact of difficulty, effort and gameplay
43. Ageism – Age coherence within learning material fosters learning
44. Look into my eyes! Exploring the effect of addressing in educational videos
45. Correction to: The effect of signaling in dependence on the extraneous cognitive load in learning environments
46. Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research
47. The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames
48. Measuring Cognitive Load – Opportunities and Challenges
49. Development and validation of a theory-based questionnaire to measure different types of cognitive load
50. The instructor presence effect and its moderators in instructional video: a series of meta-analyses
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