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1. Illustrations

2. 1 Shall We Play a Game? Fundamentals of Cyber Wargaming

3. Half Title Page

4. 14 Matrix Game Methodologies for Strategic Cyber and Information Warfare

5. Contributors

6. Part III: Conclusion

7. 15 Balancing Zealots and Skeptics About Emerging Technology: A Wargaming Blueprint for Innovation

8. 12 Develop the Dream: Prototyping a Virtual Cyber Wargame

9. 9 The Cyber 9/12 Strategy Challenge: Feedback Loops for Student Success

10. 13 Breathing Life into Military Doctrine through Cyber Gameplay

11. 11 Breaching the C-Suite: Cyber Wargaming in the Private Sector

12. 10 The Evolution of the North American Electric Reliability Corporation's Grid Security Exercise

13. 8 Playful Learning about Cybersecurity

14. Part II: Educational Games

15. 7 Games within Games: Cognition, Social Groups, and Critical Infrastructure

16. 6 Adding Time to the Cyber Kill Chain: The Merlin Tool for Wargaming

17. 4 Wargaming International and Domestic Crises: Island Intercept and Netwar

18. 2 Cyber Wargames as Synthetic Data

19. 5 Imperfect Information in Conventional Wargaming

20. Part I: Research Games

21. Acknowledgments

22. 3 Wargame Research on Cyber and Nuclear Crisis Dynamics

23. Title Page, Copyright

24. Other Titles of Interest from Georgetown University Press

25. Feasibility of State Space Models for Network Traffic Generation

26. Beyond Data Points: Regionalizing Crowdsourced Latency Measurements

27. VidPlat: A Tool for Fast Crowdsourcing of Quality-of-Experience Measurements

28. NetDiffusion: Network Data Augmentation Through Protocol-Constrained Traffic Generation

29. SoK: The Ghost Trilemma

30. Internet Localization of Multi-Party Relay Users: Inherent Friction Between Internet Services and User Privacy

31. AC-DC: Adaptive Ensemble Classification for Network Traffic Identification

32. Atomically Thin Metal-Dielectric Heterostructures by Atomic Layer Deposition

33. Enabling Personalized Video Quality Optimization with VidHoc

34. Linear and Nonlinear Optical Properties of Iridium Nanoparticles by Atomic Layer deposition

36. Towards Reproducible Network Traffic Analysis

37. nuReality: A VR environment for research of pedestrian and autonomous vehicle interactions

38. LEAF: Navigating Concept Drift in Cellular Networks

39. A Pluralist Approach to Democratizing Online Discourse

40. Measuring the Performance of iCloud Private Relay

41. Characterizing Service Provider Response to the COVID-19 Pandemic in the United States

42. Traffic Refinery: Cost-Aware Data Representation for Machine Learning on Network Traffic

43. Pretty Good Phone Privacy

44. New Directions in Automated Traffic Analysis

45. Can Encrypted DNS Be Fast?

46. Classifying Network Vendors at Internet Scale

47. Beyond the Trees: Resilient Multipath for Last-mile WISP Networks

48. Encryption without Centralization: Distributing DNS Queries Across Recursive Resolvers

49. Comparing the Effects of DNS, DoT, and DoH on Web Performance

50. Inferring Streaming Video Quality from Encrypted Traffic: Practical Models and Deployment Experience

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