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1. Learning to Beat ByteRL: Exploitability of Collectible Card Game Agents

4. Learning not to Regret

6. Student of Games: A unified learning algorithm for both perfect and imperfect information games

8. Search in Imperfect Information Games

10. Solving Common-Payoff Games with Approximate Policy Iteration

11. Socio-metabolic Transitions

14. The Advantage Regret-Matching Actor-Critic

15. Sound Algorithms in Imperfect Information Games

16. Approximate exploitability: Learning a best response in large games

20. Low-Variance and Zero-Variance Baselines for Extensive-Form Games

21. Rethinking Formal Models of Partially Observable Multiagent Decision Making

22. Deeper waters are changing less consistently than surface waters in a global analysis of 102 lakes

23. Piece for String Trio

24. Madiba

25. Piano-piece 4

27. Revisiting CFR+ and Alternating Updates

28. Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines

32. DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker

33. Research on coupled socio‐ecohydrological systems—implementing a highly integrative and interdisciplinary research agenda in the Doctoral School "Human River Systems in the 21st Century (HR21)".

35. AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games

36. Social Work and Inclusive Society in Germany

42. Umwelt in Gesellschaft, Politik und Recht

45. Color Change Effect in an Organic-Inorganic Hybrid Material Based on a Porphyrin Diacid

46. Direct Characterization of Band Bending in GaP/Si(001) Heterostructures with Hard X-ray Photoelectron Spectroscopy

47. Printable Nanoscopic Metamaterial Absorbers and Images with Diffraction-Limited Resolution

49. Text Understanding with the Attention Sum Reader Network

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