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1. Pre-Training for 3D Hand Pose Estimation with Contrastive Learning on Large-Scale Hand Images in the Wild

2. WTS: A Pedestrian-Centric Traffic Video Dataset for Fine-grained Spatial-Temporal Understanding

3. ActionVOS: Actions as Prompts for Video Object Segmentation

4. Masked Video and Body-worn IMU Autoencoder for Egocentric Action Recognition

5. Learning Object States from Actions via Large Language Models

6. Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects

7. Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose Estimation

10. FineBio: A Fine-Grained Video Dataset of Biological Experiments with Hierarchical Annotation

11. Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects

12. Masked Video and Body-Worn IMU Autoencoder for Egocentric Action Recognition

13. Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

14. Generative Hierarchical Temporal Transformer for Hand Pose and Action Modeling

15. Seeking Flat Minima with Mean Teacher on Semi- and Weakly-Supervised Domain Generalization for Object Detection

16. Image Cropping under Design Constraints

17. Proposal-based Temporal Action Localization with Point-level Supervision

21. Surgical tool classification and localization: results and methods from the MICCAI 2022 SurgToolLoc challenge

22. Structural Multiplane Image: Bridging Neural View Synthesis and 3D Reconstruction

23. Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction Videos

24. ClipCrop: Conditioned Cropping Driven by Vision-Language Model

27. Surgical Skill Assessment via Video Semantic Aggregation

28. CompNVS: Novel View Synthesis with Scene Completion

29. Compound Prototype Matching for Few-shot Action Recognition

30. Precise Affordance Annotation for Egocentric Action Video Datasets

31. Object Instance Identification in Dynamic Environments

32. Efficient Annotation and Learning for 3D Hand Pose Estimation: A Survey

33. Domain Adaptive Hand Keypoint and Pixel Localization in the Wild

34. Background Mixup Data Augmentation for Hand and Object-in-Contact Detection

35. Stacked Temporal Attention: Improving First-person Action Recognition by Emphasizing Discriminative Clips

36. Leveraging Human Selective Attention for Medical Image Analysis with Limited Training Data

37. Hand-Object Contact Prediction via Motion-Based Pseudo-Labeling and Guided Progressive Label Correction

38. Ego4D: Around the World in 3,000 Hours of Egocentric Video

39. Spatio-Temporal Perturbations for Video Attribution

41. Foreground-Aware Stylization and Consensus Pseudo-Labeling for Domain Adaptation of First-Person Hand Segmentation

42. EPIC-KITCHENS-100 Unsupervised Domain Adaptation Challenge for Action Recognition 2021: Team M3EM Technical Report

43. GO-Finder: A Registration-Free Wearable System for Assisting Users in Finding Lost Objects via Hand-Held Object Discovery

46. Towards Visually Explaining Video Understanding Networks with Perturbation

47. A Computer-Aided Diagnosis System Using Artificial Intelligence for Hip Fractures -Multi-Institutional Joint Development Research-

50. Manipulation-skill Assessment from Videos with Spatial Attention Network

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