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2. User-Centered Design of Socially Assistive Robotic Combined with Non-Immersive Virtual Reality-based Dyadic Activities for Older Adults Residing in Long Term Care Facilities

3. MicroXercise: A Micro-Level Comparative and Explainable System for Remote Physical Therapy

7. A Novel Loss Function Utilizing Wasserstein Distance to Reduce Subject-Dependent Noise for Generalizable Models in Affective Computing

8. Visualizing the Road Ahead: Human-Centered Dashboard Design for an Individualized Driving Simulator

9. A Novel Loss Function Utilizing Wasserstein Distance to Reduce Subject-Dependent Noise for Generalizable Models in Affective Computing

10. Semi-Supervised Generative Adversarial Network for Stress Detection Using Partially Labeled Physiological Data

12. Automated Behavior Labeling During Team-Based Activities Involving Neurodiverse and Neurotypical Partners Using Multimodal Data

13. Design of an Interview Script Authoring Tool for a Job Interview Training Simulator Using Graph Transformations

14. List of contributors

16. Toxicology of nanoformulations and materials in tissue engineering

17. Insight into the mechanism of action of anti-diabetic drugs

18. List of contributors

19. Heart Rate Variability for Stress Detection with Autistic Young Adults

20. A Data Collection and Annotation Tool for Asynchronous Multimodal Data During Human-Computer Interactions

21. Design of a Virtual Task to Understand the Nature of Collaboration Between Autistic and Neurotypical Adults in Workplace Using Multimodal Data

22. Iterative User Centered Design of Robot-Mediated Paired Activities for Older Adults with Mild Cognitive Impairment (MCI)

23. Evaluation of Webcam-Based Eye Tracking for a Job Interview Training Platform: Preliminary Results

25. Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children with Autism Spectrum Disorder in Collaborative Puzzle Games

27. System Architecture and User Interface Design for a Human-Machine Interaction System for Dementia Intervention

28. 2D and 3D Visualization of Eye Gaze Patterns in a VR-Based Job Interview Simulator: Application in Educating Employers on the Gaze Patterns of Autistic Candidates

29. Design and Validation of a Stress Detection Model for Use with a VR Based Interview Simulator for Autistic Young Adults

30. Collaborative Virtual Environment to Encourage Teamwork in Autistic Adults in Workplace Settings

32. A Randomized Controlled Trial of an Intelligent Robotic Response to Joint Attention Intervention System

33. Assessing Social Communication and Collaboration in Autism Spectrum Disorder Using Intelligent Collaborative Virtual Environments

42. Brief Report: Evaluating the Utility of Varied Technological Agents to Elicit Social Attention from Children with Autism Spectrum Disorders

43. Soft-Brush: A Novel Tendon Driven Tactile Stimulator for Affective Touch in Children with Autism

44. Usability Enhancement and Functional Extension of a Digital Tool for Rapid Assessment of Risk for Autism Spectrum Disorders in Toddlers Based on Pilot Test and Interview Data

45. Design of an Intelligent and Immersive System to Facilitate the Social Interaction Between Caregivers and Young Children with Autism

46. Design of a Novel Web Utility that Provides Multi-lingual Word Definitions for Child E-Book Applications

47. A Simple Web Utility for Automatic Speech Quantification in Dyadic Reading Interactions

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