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1. Digital Twin Technology in Built Environment: A Review of Applications, Capabilities and Challenges

2. From 3D reality-based models to volumes for structural analysis: some critical issues

3. Ingegna Romana. Dalle fonti ai modelli, dai reperti alle ricostruzioni

4. Evaluation of Denoising and Voxelization Algorithms on 3D Point Clouds

5. Integration of Finite Element Analysis and Laboratory Analysis on 3D Models for Methodology Calibration

6. Resilient connections

7. 3D Reality-Based Survey and Retopology for Structural Analysis of Cultural Heritage

8. Digital Data and Semantic Simulation—The Survey of the Ruins of the Convent of the Paolotti (12th Century A.D.)

9. Information modelling actions from a survey of the Neronian era

11. The Virtual Reconstruction of the Aesculapius and Hygeia Statues from the Sanctuary of Isis in Lilybaeum: Methods and Tools for Ancient Sculptures’ Enhancement

12. Towards a Multimodal Representation: Claudia Octavia’s Bequeathal

13. Accurate Reconstruction of the Roman Circus in Milan by Georeferencing Heterogeneous Data Sources with GIS

14. Tecniche di rilievo tridimensionale in archeologia

16. Close-range photogrammetry: a wall sample composed of jugs

17. Structural Investigation on 3D Reality Based Models for Cultural Heritage Conservation and Virtual Restoration

18. La Tomba di Giulio II a Roma: dal rilievo fotogrammetrico alla stampa 3D per non vedenti

22. Photogrammetry and 3D printing for conservation and disclosure of Cultural Heritage

23. Ripresentare il reperto di Hatra

24. From tactile reading to extended experience for blind people

25. Resilient connections

26. Comparison of geometrical accuracy of active devices for 3D orthopaedic reconstructions

27. The Virtual Reconstruction of the Aesculapius and Hygeia Statues from the Sanctuary of Isis in Lilybaeum: Methods and Tools for Ancient Sculptures’ Enhancement

28. Oppido Mamertina in 3D: dalla fotogrammetria alla ricostruzione digitale

29. The Slab of Perugia: Graphic Virtualization for the Enhancement of Cultural Heritage

30. Structural Investigation of Cultural Heritage on Image and Range-Based 3D Models

31. Preface: Proceedings of ArcheoFOSS XIII Workshop—Open Software, Hardware, Processes, Data and Formats in Archaeological Research

32. Retopology and simplification of reality-based models for finite element analysis

33. Topology Control and Simplification of Reality-based Meshes for Finite Element Analysis

34. A New Methodology for the Structural Analysis of 3D Digitized Cultural Heritage through FEA

35. The Comparison of the Web GIS Applications Relevant for 4D Models Sharing

36. Geoinformatics for the conservation and promotion of cultural heritage in support of the UN Sustainable Development Goals

37. Geoinformatics for the conservation and promotion of cultural heritage in support of the UN Sustainable Development Goals

38. Geoinformatics for the conservation and promotion of cultural heritage in support of the UN Sustainable Development Goals

39. 3D data integration for the digital reconstruction of cultural heritage monuments

40. 4D Reconstruction of Cultural Heritage Sites

41. Accurate Reconstruction of the Roman Circus in Milan by Georeferencing Heterogeneous Data Sources with GIS

42. Virtual navigation in the ancient Egyptian funerary rituals

43. Massive 3D Digitization of Museum Contents

44. La topografia di Romans e la ricostruzione della viabilità antica

45. Dense image matching: Comparisons and analyses

46. The Comparison of the Web GIS Applications Relevant for 4D Models Sharing.

47. A GEOMETRIC PROCESSING WORKFLOW FOR TRANSFORMING REALITY-BASED 3D MODELS IN VOLUMETRIC MESHES SUITABLE FOR FEA

48. Integration of Pipelines and Open Issues in Heritage Digitization

49. Image-based 3D capture of cultural heritage artifacts an experimental study about 3D data quality

50. 3D surveying and modeling of archaeological sites - some critical issues

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