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2. The Impact of Role Coordination on Virtual Team Performance and Player Retention in Esports

8. MANAGING ARTIFICIAL INTELLIGENCE.

13. What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design

14. Gamification of technology-mediated training: not all competitions are the same

15. Effects of Animations in Learning--A Cognitive Fit Perspective

17. Could Gamification Designs Enhance Online Learning Through Personalization? Lessons from a Field Experiment.

24. Revisiting the Role and Impact of Information Technology Capability.

27. Modeling the Intermittent User of Word Processing Technology.

29. TOWARD MEANINGFUL ENGAGEMENT: A FRAMEWORK FOR DESIGN AND RESEARCH OF GAMIFIED INFORMATION SYSTEMS.

32. Adapting the 'Family Wellbeing' empowerment program to the needs of remote Indigenous school children

36. A decision model for interdependent information system project selection

37. A multi-objective constrained resource information system project selection method

39. Artificial intelligence: implications for teaching decision science

41. Mitigating Chatbot Communication Breakdown: A User-Chatbot Congruence Perspective.

42. Editorial

47. Poly-ligand profiling differentiates trastuzumab-treated breast cancer patients according to their outcomes

50. Adaptation Behaviors of Gamified Information Systems.

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