87 results on '"Samuel A. Rebelsky"'
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2. SIGCSE Technical Symposium 2024: Information for Attendees.
3. 2024 SIGCSE Technical Symposium Report.
4. SIGCSE Technical Symposium 2025: Call for Submissions.
5. Community Input into CS2023 Addendum Article on Computing for Social Good Education.
6. A Middle-School Camp Emphasizing Data Science and Computing for Social Good.
7. Developing Soft and Technical Skills Through Multi-Semester, Remotely Mentored, Community-Service Projects.
8. A Middle-School Code Camp Emphasizing Digital Humanities.
9. A Functional Approach to Data Science in CS1.
10. Arts Coding for Social Good: A Pilot Project for Middle-School Outreach.
11. The Impact of CS for All on College Placement in Computer Science.
12. Civic Engagement Across the Computing Curriculum.
13. Building knowledge and confidence with mediascripting: a successful interdisciplinary approach to CS1.
14. Incorporating Computing for Social Good in Computing Education.
15. Food-first computer science: starting the first course right with PB&J.
16. The new science students in too much, too soon an abbreviated, accelerated, constructivist, collaborative, introductory experience in CS.
17. A Middle-School Code Camp Experience Emphasizing Data Science for Social Good: (Abstract Only).
18. The Craft of Code: Exposing Elementary Students to Computing Through Tangible Crafts (Abstract Only).
19. Real-world program design in CS2: the roles of a large-scale, multi-group class project.
20. Engaging CS Alumni from Afar.
21. What We Say vs. What They Do: A Comparison of Middle-School Coding Camps in the CS Education Literature and Mainstream Coding Camps (Abstract Only).
22. I/O Trees and Interactive Lazy Functional Programming.
23. Guest Editorial.
24. Resource-Limited Hyper-Reproductions: Electronically Reproducing and Extending Lectures.
25. The Roles of Video in the Design, Use, and Construction of Interactive Electronic Conference Proceedings.
26. Evaluating and Improving WWW-Aided Instruction.
27. MIST, The Mathematical Image Synthesis Toolkit.
28. HFOSS-Lite in CS2: Incorporating the Ushahidi Crowdmapping Program in a Data Structures and Algorithms Course (Abstract Only).
29. Developing Computational Thinking Through Image Making and Constructionist Learning (Abstract Only).
30. It's Not Just About Functionality Anymore: Expanding Student Projects with Web Ecosystems (Abstract Only).
31. Student Contributions to Humanitarian Free and Open Source Software (HFOSS) (Abstract Only).
32. Teaching tips we wish they'd told us before we started, small college class edition.
33. Designing Interactive Electronic Conference Proceedings.
34. Variations on a theme: role of media in motivating computing education.
35. Whither scheme?: 21st century approaches to scheme in CS1.
36. A Customizable Shorthand System for Hypertext Authoring.
37. Issues in Site-Level Web Authoring.
38. Making images by hand and by code: motivating students with multi-language interactive media application scripting (abstract only).
39. Enhancing student interest by extending graphics applications (abstract only).
40. MediaScripting: teaching introductory CS by through interactive graphics scripting (abstract only).
41. From drawing to programming: attracting middle-school students to programming through self-disclosing code (abstract only).
42. Why I do declare!: declarative programming in the undergraduate curriculum.
43. The future of programming - are fundamental changes in computer science programs coming? (panel).
44. Interactive multimedia conference proceedings.
45. Designing and building course webs with site-level authoring tools (seminar).
46. [Untitled]
47. Session details: Intro CS: panoptic views
48. Session details: Whither scheme? 21st century approaches to scheme in CS1
49. Whither scheme?
50. Electronic Multimedia Publishing
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