3,758 results on '"Salvendy, Gavriel"'
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2. Voices of First Responders – Applying Human Factors and Ergonomics Knowledge to Improve the Usability of Public Safety Communications Technology: Findings from User-Centered Interviews, Phase 1, Volume 5
3. Creating Greater Synergy Between HCI Academia and Practice
4. Iteration, Iteration, Iteration : How Restructuring Data Can Reveal Complex Relationships Between Chronic Illnesses and the Apps Intended to Support Them
5. Six human-centered artificial intelligence grand challenges
6. Assessments of risky driving: A Go/No-Go simulator driving task to evaluate risky decision-making and associated behavioral patterns
7. A Conceptual Model of the Axiomatic Usability Evaluation Method
8. Validity of Driving Simulator for Agent-Human Interaction
9. Six Human-Centered Artificial Intelligence Grand Challenges
10. Effect of information sharing and communication on driver’s risk taking
11. Value Added by the Axiomatic Usability Method for Evaluating Consumer Electronics
12. A Qualitative Study of Older Adults’ Acceptance of New Functions on Smart Phones and Tablets
13. On Relationship between Self-construal and Individual Behavior in Video-Mediated Multicultural Group Decision Making
14. Visualizations of Historical Spatial Data as Tools of Exploration and Education
15. Grouping Preferences of Americans and Koreans in Interfaces for Smart Home Control
16. A Survey Study of Chinese Drivers’ Inconsistent Risk Perception
17. Menu Design in Cell Phones: Use of 3D Menus
18. Integration of Creativity into Website Design
19. What Do Users Want to See? A Content Preparation Study for Consumer Electronics
20. Mathematical Methods for Shape Analysis and form Comparison in 3D Anthropometry: A Literature Review
21. A Case Study of Multi-resolution Representation of Heads
22. A Survey of Factors Influencing People’s Perception of Information Security
23. Provide Context-Aware Advertisements with Interactivity
24. To Effective Multi-modal Design for Ringtones, Ringback Tones and Vibration of Cell Phones
25. Interactive Visual Decision Tree Classification
26. Factor Structure of Content Preparation for E-Business Web Sites: A Survey Results of Industrial Employees in P.R. China
27. Developing Instrument for Handset Usability Evaluation: A Survey Study
28. What Makes Evaluators to Find More Usability Problems?: A Meta-analysis for Individual Detection Rates
29. Player Immersion in the Computer Game Narrative
30. Older Adults' Acceptance of Information Technology
31. Risk illusions in car following: Is a smaller headway always perceived as more dangerous?
32. Information Retention from PowerPoint[TM] and Traditional Lectures
33. Factor Structure of Content Preparation for E-Business Web Sites: Results of a Survey of 428 Industrial Employees in the People's Republic of China
34. Design, operation and evaluation of mobile communications: third international conference, MOBILE 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022 proceedings
35. Age-related difference in the use of mobile phones
36. Complexity of Complex System: How do we Measure it?
37. Factors affecting perception of information security and their impacts on IT adoption and security practices
38. Predicting real-world ergonomic measurements by simulation in a virtual environment
39. Fuzzy-Set-Theoretic Applications in Modeling of Man-Machine Interactions
40. Effects of different scenarios of game difficulty on player immersion
41. Content information desired by Chinese users for effective use of information appliances
42. Information retention from PowerPoint ™ and traditional lectures
43. Visual search-based design and evaluation of screen magnifiers for older and visually impaired users
44. Effect of evaluators’ cognitive style on heuristic evaluation: Field dependent and field independent evaluators
45. Factor structure of web site creativity
46. Validity of Driving Simulator for Agent-Human Interaction
47. An ergonomics study of computerized emergency operating procedures: Presentation style, task complexity, and training level
48. Creativity in ergonomic design: a supplemental value-adding source for product and service development
49. Methodological strategies to understand smartphone practices for social connectedness in later life
50. Consuming Fake News: A Matter of Age? The perception of political fake news stories in Facebook ads
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