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2. Co-creative Product Design with Interactive Evolutionary Algorithms: A Practice-Based Reflection

5. Do Online Trolling Strategies Differ in Political and Interest Forums: Early Results

14. Ubiquitous Media for Collocated Interaction

16. Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study

17. Use of Future-Oriented Information in User-Centered Product Concept Ideation

20. HIGH RELIABILITY IN DIGITAL ORGANIZING: MINDLESSNESS, THE FRAME PROBLEM, AND DIGITAL OPERATIONS.

35. ENGAGING LEARNERS IN ONLINE VIDEO LECTURES WITH DYNAMICALLY SCAFFOLDING CONVERSATIONAL AGENTS.

36. Hybrid Events

37. Hybrid Events

38. Discerning Designers’ Intentions

39. Building on shaky foundations? Lack of falsification and knowledge contestation in IS theories, methods, and practices.

41. Implementation of Automation as Distributed Cognition in Knowledge Work Organizations: Six Recommendations for Managers.

46. Live Participation

47. MEASURING RESPONSIBILITY - TESTING A CONTENT ANALYSIS TOOL ON SUSTAINABILITY REPORTING OF LARGE FINNISH COMPANIES.

48. Repurposive Appropriation and Creative Technology Use in Human–Computer Interaction

50. PromotionRank

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