110 results on '"Saker, Michael"'
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2. Introduction to smart cities at play: technology and emerging forms of playfulness
3. Pok\'emon GO to Pok\'emon STAY: How Covid-19 Affected Pok\'emon GO Players
4. Gaming Worlds
5. From Microverse to Metaverse
6. Introduction
7. Worlds of Commerce
8. Fitness Worlds
9. User Generated Worlds
10. Social Worlds
11. Worlds of Desire
12. The Roots of the Metaverse
13. Conclusion: Building the World We Want to Build
14. Entertainment Worlds
15. Spatial Computing: Defining the Vision for the Future
16. Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People
17. Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-Based Games
18. Personalising the Urban: A Critical Account of Locative Media and the Digital Inscription of Place
19. Protesting the lockdown: geo-indexing a movement publicly opposing Covid-19 policies on Facebook.
20. Identity
21. Conclusions
22. Time
23. Space
24. Intergenerational Locative Play
25. Familial Locative Play: Digital Economy and Surveillance Capitalism
26. Familial Locative Play: Family Life
27. Familial Locative Play: Looking to the Future
28. Introduction: Locative Games and Intergenerational Play
29. Familial Locative Play: Social Relationships and Communities
30. Familial Locative Play: Spatial Practices and Mobilities
31. Mobile Virtual Realities and Portable Magic Circles
32. Smartphones and pervasive play : an examination of the effect Foursquare has on physical, spatial and social practices
33. “Wayfearing” and the city: Exploring how experiential fear of crime frames the mobilities of women students at a city-based university using a bespoke chatbot app
34. The Dawn of Crowdfarms.
35. Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO
36. Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters
37. Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players
38. “Wayfearing” and the city: Exploring how experiential fear of crime frames the mobilities of women students at a city-based university using a bespoke chatbot app
39. The Impacts of Covid-19 on Players of Pokémon GO.
40. The Impacts of Covid-19 on Players of Pokémon GO
41. The dawn of crowdfarms
42. Location-Based Social Media
43. Conclusions
44. Identity
45. Space
46. Time
47. Contiguous identities
48. Introduction to Smart Cities in Transition: Challenges of Participation in Urban Environments
49. Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks
50. Understanding familial locative play: Exploring parent online social learning to play Pokémon Go
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