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1. Alt Tech and the public sphere: Exploring Bitchute as a political media infrastructure.

2. From karaoke to lip-syncing: performance communities and TikTok use in Japan.

3. Building useful, web-based educational assessment tools for students, with students: a demonstration with the school climate walkthrough.

4. Real-time dynamic reflections for realistic rendering of 3D scenes.

5. Extending Unix Pipelines to DAGs.

6. Cognitive Walkthrough: An Element in System Development and Evaluation – Experiences From The eWALL Telehealth System.

7. Building a 3D Interactive Walkthrough in a Digital Storytelling Classroom Experience.

8. Virtual Tourism Application through 3D Walkthrough: Flor De La Mar.

9. Efficient framework for mobile walkthrough application.

10. Triangulated Views Selection for Image-based Walkthrough.

11. PEER REVIEWS.

12. Optimizing redundant-data clustering for interactive walkthrough applications.

13. Enhanced Cognitive Walkthrough: Development of the Cognitive Walkthrough Method to Better Predict, Identify, and Present Usability Problems.

14. Semantic visualization of 3D urban environments.

15. A comparative study of four input devices for desktop virtual walkthroughs

16. Determination of the effectiveness of two methods for usability evaluation using a CPOE medication ordering system

17. LR error repair using the A* algorithm.

18. Making sense of archived e-mail: Exploring the Enron collection with NetLens.

20. A comparison of usability methods for testing interactive health technologies: Methodological aspects and empirical evidence

21. The BOXEL framework for 2.5D data with applications to virtual drivethroughs and ray tracing

22. Extending EFSMs to Specify and Test Timed Systems with Action Duration and Time-Outs.

23. DIVERGE-MERGE PROCESSOR: GENERALIZED AND ENERGY-EFFICIENT DYNAMIC PREDICATION.

24. A HARDWARE MEMORY RACE RECORDER FOR DETERMINISTIC REPLAY.

25. AUTOMATIC INSTRUCTION-LEVEL SOFTWARE-ONLY RECOVERY.

26. AVIO: DETECTING ATOMICITY VIOLATIONS VIA ACCESS- INTERLEAVING IN VARIANTS.

27. Using prefetching to improve walkthrough latency.

28. VLOD: High-Fidelity Walkthrough of Large Virtual Environments.

29. Virtual Circuit Laboratory.

30. Evaluating the usability of virtual reality user interfaces.

31. Troubleshooting Transactional Replication.

32. Best Free Software.

33. A Successful Software Development.

34. What motivates the authors of video game walkthroughs and FAQs? A study of six GameFAQs contributors.

35. The rise of speculative devices: Hooking up with the bots of Ashley Madison.

36. STRUCTURED WALKTHROUGH.

37. WALKTHROUGHS: EFFICIENT COLLABORATIVE TESTING.

38. Tip -- More Read and Write Breakpoints.

39. Monitor misbehaving Macs.

40. Collective web usability analysis: cognitive and activity walkthroughs.

41. Effective Walkthroughs.

42. Check for Fragmentation.

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