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1,146 results on '"SELF-contained classrooms"'

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1. E-Learning in the Post-COVID Era: Undergraduate Students’ Experience in Nigerian Universities.

2. The effect of flipped learning on students' basic psychological needs and its association with self-esteem.

3. Benjamin Legends: A Gamified Learning Experience in MAPEH Classroom.

4. Tour guides as facilitators of learning under field trips.

5. Gamificación del modelo TPACK en la enseñanza de programación mediante realidad virtual.

6. Free tools for crystallographic symmetry handling and visualization.

7. Application of Smart Mobile Devices in Electronic Design Education: Multidimensional Interaction Model and Learning Outcomes Assessment.

8. 基于人机混合智能的课堂研究数字化转型理论 与实践.

9. Relaxed and flexible – what (else) happens when sofas enter everyday lives of schools?

10. Challenges among Medical Students towards Blended Learning.

11. Exploring an online learning burnout assessment model based on learning behavior data.

12. ASSESSING THE EFFECTIVENESS OF THE COVID-19 PANDEMIC ON THE NIGERIAN EDUCATIONAL SYSTEM: BENEFITS AND DRAWBACKS OF E-LEARNING.

13. A partially flipped physiology classroom improves the deep learning approach of medical students.

14. A Study of Classroom Behavior Recognition Incorporating Super-Resolution and Target Detection.

15. Learning Styles in the Flipped Classroom.

16. Midpoint Reading: Collaborative Student Annotation in the Humanities Classroom.

17. VIDEO-BASED MATHEMATICS TEACHER TRAINING: A COMPARISON OF REAL CLASSROOM VIDEOS AND VIRTUAL REALITY.

18. Teaching Generation Y: Which Instructional Tools Do Students Prefer in a Traditional Classroom Setting?

19. Beyond Traditional Classrooms: Comparing Virtual Reality Applications and Their Influence on Students' Motivation.

20. Interaction and Learner Satisfaction: Examining Their Dynamics in an Online Sight Translation Course.

21. Investigating effectiveness of inverted classroom in undergraduate statistics education: A small sample HLM approach.

22. The impact of diffusion of innovation on classroom management.

23. Online learning: A disruptive breakthrough - Testing the conceptual model through structural equation modelling.

24. معوقات استخدام التعليم الالكتروني من وجهة نظر طلاب التربية البدنية وعلوم الرياضة في جامعة الموصل.

25. Virtual reality in geoeducation: the case of the Lesvos Geopark.

26. Towards prescriptive analytics of self‐regulated learning strategies: A reinforcement learning approach.

27. In Smart Classroom: Investigating the Relationship between Human–Computer Interaction, Cognitive Load and Academic Emotion.

28. Comparative Study Of Classroom Training Vs. Virtual Training: Which Is More Cost-Effective.

29. REVOLUTIONIZING EDUCATION: ASSESSING THE IMPACT OF MOBILE LEARNING APPS ON ACADEMIC SUCCESS AND ATTITUDES.

30. Google Suites in Medical Education.

31. Students' affective engagements in peer feedback across offline and online English learning environments in Thai higher education.

32. Systematic Literature Review for Smart Mobile Learning in Programming Courses.

33. Evidence-based coaching of core competencies in epidemiology, using the framework of randomized controlled trials: the Zurich approach.

34. Critical success factors for user satisfaction with online training tools for safety and security training in port facilities.

35. Transforming Traditional Education with PHP: Building an Online Classroom.

36. The Effect of Using Edugame Wordwall on Students' Mathematical Representation Ability.

37. Deep learning-based mental task classification using a muse 2 EEG headset.

38. Finding new development distance learning research in higher education from bibliometric approach.

39. Supporting Classroom Success: An Embedded Tutor Model and Inclusive Teaching Techniques.

40. Corrigendum to "Teaching Generation Y: Which Instructional Tools Do Students Prefer in a Traditional Classroom Setting?".

41. What Moves the Dial on Inclusion? Our Mindsets and Beliefs.

42. The impact of flipped classroom on English proficiency of first-year Chinese urban and rural pre-service teachers.

43. Automatic student engagement measurement using machine learning techniques: A literature study of data and methods.

44. The Agile Student Practice Project: Simulating an Agile Project in the Classroom for a Real-World Experience.

45. Danmaku-Based Automatic Analysis of Real-Time Online Learning Engagement.

46. The Evolution of Learning: Exploring the Impact of Modern Technology and Traditional Learning on Students' Development.

47. Development and evaluation of a virtual simulation experiment system for the course of fluid mechanics.

48. An examination of the feasibility and implementation fidelity of a multi-component treatment program for students with EBD.

49. New Paradigm of Education: A Review on Analyzing the Effectiveness of Vocabulary Learning Through Animation Movies in English Language Classrooms.

50. Leveraging Technology for Environmental Awareness: Insights from Experimental Research with Middle School Students in Malaysia.

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