41 results on '"Sørensen, Troels Bjerre"'
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2. The complexity of approximating a trembling hand perfect equilibrium of a multi-player game in strategic form
3. Approximate Well-supported Nash Equilibria below Two-thirds
4. Path coalitional games
5. On the Approximation Performance of Fictitious Play in Finite Games
6. Approximability and parameterized complexity of minmax values
7. Simple Recursive Games
8. The Computational Complexity of Trembling Hand Perfection and Other Equilibrium Refinements
9. Deterministic Graphical Games Revisited
10. Finding Equilibria in Games of No Chance
11. Computing Proper Equilibria of Zero-Sum Games
12. Approximate Well-supported Nash Equilibria Below Two-thirds
13. Computing a Quasi-Perfect Equilibrium of a Two-Player Game
14. Computation of Stackelberg Equilibria of Finite Sequential Games
15. On the approximation performance of fictitious play in finite games
16. The Complexity of Approximating a Trembling Hand Perfect Equilibrium of a Multi-player Game in Strategic Form
17. Approximate Well-Supported Nash Equilibria Below Two-Thirds
18. On the Approximation Performance of Fictitious Play in Finite Games
19. The Computational Complexity of Trembling Hand Perfection and Other Equilibrium Refinements
20. Approximability and Parameterized Complexity of Minmax Values
21. Computing Proper Equilibria of Zero-Sum Games
22. GS3 and Tartanian: Game Theory-based Heads-up Limit and No-limit Texas Hold’em Poker-playing Programs
23. Approximate Well-supported Nash Equilibria Below Two-thirds
24. Fast algorithms for finding proper strategies in game trees
25. On Range of Skill
26. Computing Equilibria of Two Player Games
27. A heads-up no-limit Texas Hold'em poker player: Discretized betting models and automatically generated equilibrium-finding programs
28. A Heads-up No-limit Texas Hold’em Poker Player: Discretized Betting Models and Automatically Generated Equilibrium-finding Programs
29. Finding Equilibria in Games of No Chance
30. Deterministic Graphical Games Revisited
31. Potential-aware Automated Abstraction of Sequential Games, and Holistic Equilibrium Analysis of Texas Hold’em Poker
32. On the approximation performance of fictitious play in finite games
33. Computing a proper equilibrium of a bimatrix game
34. Solution to Exchanges 9.1 puzzle
35. Computing a quasi-perfect equilibrium of a two-player game
36. A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament
37. Computing sequential equilibria for two-player games
38. Computing a Proper Equilibrium of a Bimatrix Game.
39. A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament.
40. Finding Equilibria in Games of No Chance.
41. Computing Proper Equilibria of Zero-Sum Games.
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