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1. Computation of Stackelberg Equilibria of Finite Sequential Games

2. The complexity of approximating a trembling hand perfect equilibrium of a multi-player game in strategic form

3. Approximate Well-supported Nash Equilibria below Two-thirds

4. Path coalitional games

5. On the Approximation Performance of Fictitious Play in Finite Games

6. Approximability and parameterized complexity of minmax values

7. Simple Recursive Games

8. The Computational Complexity of Trembling Hand Perfection and Other Equilibrium Refinements

9. Deterministic Graphical Games Revisited

10. Finding Equilibria in Games of No Chance

11. Computing Proper Equilibria of Zero-Sum Games

22. GS3 and Tartanian: Game Theory-based Heads-up Limit and No-limit Texas Hold’em Poker-playing Programs

24. Fast algorithms for finding proper strategies in game trees

25. On Range of Skill

26. Computing Equilibria of Two Player Games

27. A heads-up no-limit Texas Hold'em poker player: Discretized betting models and automatically generated equilibrium-finding programs

28. A Heads-up No-limit Texas Hold’em Poker Player: Discretized Betting Models and Automatically Generated Equilibrium-finding Programs

31. Potential-aware Automated Abstraction of Sequential Games, and Holistic Equilibrium Analysis of Texas Hold’em Poker

38. Computing a Proper Equilibrium of a Bimatrix Game.

40. Finding Equilibria in Games of No Chance.

41. Computing Proper Equilibria of Zero-Sum Games.

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