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1. Quantifying headphone listening experience in virtual sound environments using distraction

3. Når design af færdighedstræning er udgangspunkt for design af et færdighedslaboratorium i klinisk biomekanik

12. QUALINET White Paper on Definitions of Immersive Media Experience (IMEx).

18. Influence of Changes in Audio Spatialization on Immersion in Audiovisual Experiences

22. Sensory evaluation of spatially dynamic audiovisual soundscenes:a review

23. Immersion in Audiovisual Experiences

26. Method for Subjective Assessment of Immersion in Audiovisual Experiences

29. Sound Quality Perception of Loudspeakers Evaluated by Different Sensory Descriptive Methods and Preference Mapping

30. QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)

31. The impact of European landscape transitions on the provision of landscape services: an explorative study using six cases of rural land change

35. The Subwoofer Room Impulse Response (SUBRIR) Database

36. Defining Immersion::Literature Review and Implications for Research on Audiovisual Experiences

37. Perception and preference of reverberation in small listening rooms for multi-loudspeaker reproduction

39. Urbanisering i bynære landområder - tendenser og udfordringer for fysisk planlægning

40. A Rapid Sensory Analysis Method for Perceptual Assessment of Automotive Audio

41. Identifying the dominating perceptual differences in headphone reproduction

42. Patterns of agri-environmental scheme participation in Europe: Indicative trends from selected case studies

43. Delta-tilde interpretation of standard linear mixed model results

44. Consumer Sound

45. 147th Audio Engineering Society Convention

46. Agricultural land fragmentation analysis in a peri-urban context: From the past into the future

49. Validating a real-time perceptual model predicting distraction caused by audio-on-audio interference

50. Editorial

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