198 results on '"Ruiz, Pablo H."'
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2. Human-Computer Interaction Research in Ibero-America: A Bibliometric Analysis
3. Implementation Human-Computer Interaction on the Internet of Things Technologies: A Bibliometric Analysis
4. ATLANTIS: A multidimensional maturity model for evaluating the adoption of the internet of things in industrial SMEs
5. Mechanisms for measuring technology maturity on the Internet of Things in enterprises: A systematic literature mapping
6. Systematic literature review on mechanisms to measure the technological maturity of the Internet of Things in enterprises
7. Building Shared Understanding with THUNDERS
8. Building a Usability Guide for the Design of Interactive Mobile Applications
9. A bibliometric analysis of the landscape of measuring technology maturity in the enterprise internet of things
10. Software Product Lines for Industrial Robots: A Pilot Case with Arduino
11. Applying a process for the shared understanding construction in computer-supported collaborative work: an experiment
12. Analysis of Enterprise Internet of Things Maturity Models: A Review.
13. Towards to Usability Guidelines Construction for the Design of Interactive Mobile Applications for Learning Mathematics
14. Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work
15. A Scoping Definition Experiment in Software Process Lines
16. Structure of a Guide for Usability Evaluation in Virtual Learning Environments
17. A Reformation Proposal of the Process Phase in the Computer-Supported Collaborative Learning
18. Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity
19. Bibliometric Analysis of the Research Landscape in Human-Computer Interaction in Ibero-America
20. Collaborative Approach for Feature Models in Software Product Lines.
21. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition
22. Software Tool to Support the Improvement of the Collaborative Learning Process
23. Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity
24. Bibliometric Analysis of the Research Landscape in Human-Computer Interaction in Ibero-America.
25. Proceso inicial de construcción de una guía para la evaluación de la usabilidad en entornos virtuales de aprendizaje
26. Determination of Population Mobility Dynamics in Popayán-Colombia during the COVID-19 Pandemic Using Open Datasets
27. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition
28. An Exploratory Study on the Validation of THUNDERS: A Process to Achieve Shared Understanding in Problem-Solving Activities
29. A Software Products Line as Educational Tool to Learn Industrial Robots Programming with Arduino
30. Validating the Formal Specification of the THUNDERS Process.
31. Applying a process for the shared understanding construction in computer-supported collaborative work: an experiment
32. The initial process of creating a guide to evaluate the usability in Virtual Learning Environments.
33. A Comparative Study for Scoping a Software Process Line
34. A canonical software process family based on the Unified Process.
35. A software process line based on the Unified Process
36. Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults
37. An Approach to Cluster Scenarios According to Their Similarity Using Natural Language Processing
38. Scenarios, Shared Understanding, and Group Decision Support to Foster Innovation Networks
39. Automation of Granollers Heuristic Evaluation Method Using a Developed Support System: A Case Study
40. A Case Study on Teaching HCI to Interactive Art Practitioners (and Learning from Them)
41. Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities
42. Prompt Engineering, An Alternative for Video Game Development?
43. Social Presence and User Experience: The Influence of the Immersive Virtual Classroom in Synchronous Distance Learning
44. A Study on the Interaction of the Elderly with Digital Games Under the User Experience Approach
45. Adaptative Videogames for Education: An Initial Study
46. The Adoption of Industry 4.0 Practices for Small and Medium-Sized Companies: A Systematic Mapping Study
47. A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD
48. Personalization and Accessibility in a Digital Repository
49. Redesign of the Dashboard of a Web Telemetry System for Decision Support
50. Migration of Legacy Java Desktop Applications to Collaborative Web
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