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2. Human-Computer Interaction Research in Ibero-America: A Bibliometric Analysis

3. Implementation Human-Computer Interaction on the Internet of Things Technologies: A Bibliometric Analysis

7. Building Shared Understanding with THUNDERS

8. Building a Usability Guide for the Design of Interactive Mobile Applications

10. Software Product Lines for Industrial Robots: A Pilot Case with Arduino

12. Analysis of Enterprise Internet of Things Maturity Models: A Review.

13. Towards to Usability Guidelines Construction for the Design of Interactive Mobile Applications for Learning Mathematics

14. Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work

15. A Scoping Definition Experiment in Software Process Lines

16. Structure of a Guide for Usability Evaluation in Virtual Learning Environments

17. A Reformation Proposal of the Process Phase in the Computer-Supported Collaborative Learning

18. Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity

20. Collaborative Approach for Feature Models in Software Product Lines.

21. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition

22. Software Tool to Support the Improvement of the Collaborative Learning Process

24. Bibliometric Analysis of the Research Landscape in Human-Computer Interaction in Ibero-America.

32. The initial process of creating a guide to evaluate the usability in Virtual Learning Environments.

34. A canonical software process family based on the Unified Process.

38. Scenarios, Shared Understanding, and Group Decision Support to Foster Innovation Networks

39. Automation of Granollers Heuristic Evaluation Method Using a Developed Support System: A Case Study

41. Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities

42. Prompt Engineering, An Alternative for Video Game Development?

45. Adaptative Videogames for Education: An Initial Study

46. The Adoption of Industry 4.0 Practices for Small and Medium-Sized Companies: A Systematic Mapping Study

47. A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD

48. Personalization and Accessibility in a Digital Repository

49. Redesign of the Dashboard of a Web Telemetry System for Decision Support

50. Migration of Legacy Java Desktop Applications to Collaborative Web

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