19 results on '"Rubio-Tamayo, Jose Luis"'
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2. Digital Culture and Digital Media as Heritage: Innovative Approaches in Interaction with Information and Scientific Communication in the Era of Massive Data and Immersive Interactive Technologies. New Contexts in International Relationships
3. Revealing trends in academic publishing on immersive journalism through a dataset analysis of metaverse and extended technologies from 2017 to 2022
4. Development of Standards for Production of Immersive 360 Motion Graphics, Based on 360 Monoscopic Videos: Layers of Information and Development of Content
5. The challenges of media and information literacy in the artificial intelligence ecology: deepfakes and misinformation.
6. The Virtuality Continuum and Storytelling: Simulation, Interactivity, User Experience and Interaction Design in Virtual and Mixed Environments. A STEAM Based Approach
7. Metaverse and Extended Realities in Immersive Journalism: A Systematic Literature Review
8. Correction to: Digital Culture and Digital Media as Heritage: Innovative Approaches in Interaction with Information and Scientific Communication in the Era of Massive Data and Immersive Interactive Technologies. New Contexts in International Relationships
9. Investigating a cinematic virtual reality narrative framework for screenwriting.
10. 360° Video for Research Communication and Dissemination: A Case Study and Guidelines
11. Revealing Trends in Academic Publishing on Immersive Journalism Through a Dataset Analysis of Metaverse and Extended Technologies from 2017 to 2022
12. The Virtuality Continuum and Storytelling: Simulation, Interactivity, User Experience and Interaction Design in Virtual and Mixed Environments. A STEAM Based Approach
13. Niveles de diseño narrativo, espacial y de interacción para el desarrollo de contenidos en el medio de la realidad virtual
14. Digital Data Visualization with Interactive and Virtual Reality Tools. Review of Current State of the Art and Proposal of a Model.
15. Experiencia de usuario y diseño de interacciones en procesos creativos y ciencias educativas con tecnologías de realidad virtual y aumentada. Una investigación con métodos cuantitativos y cualitativos
16. Realidad virtual como tecnología para la generación de modelos de representación del espacio: Interactividad y comunicación para la transformación del entorno
17. Realidad Virtual (HMD) e Interacción desde la Perspectiva de la Construcción Narrativa y la Comunicación: Propuesta Taxonómica
18. Realidad Virtual (HMD) e Interacción desde la Perspectiva de la Construcción Narrativa y la Comunicación: Propuesta Taxonómica
19. VIRTUALITY CONTINUUM IN COMMUNICATION AND EDUCATION: USER EXPERIENCE AND INTERACTION DESIGN IN SIMULATION AND INTERACTIVITY APPROACHES IN REAL AND VIRTUAL ENVIRONMENTS
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