189 results on '"Rowland, Duncan"'
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2. Riders Have Spoken: Replaying and Archiving Pervasive Performances
3. Emerging Computer Technologies for Cultural Heritage: The Armenian Church, Famagusta
4. Computer-Enhanced Emotion in Facial Expressions
5. Computer graphic control over human face and head appearance : genetic optimisation of perceptual characteristics
6. Return of the Man-Machine Interface: Violent Interactions
7. PURE FLOW: Gallery Installation / Mobile Application
8. Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring
9. Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
10. Automatic Sample Segmentation & Detection of Parkinson’s Disease Using Synthetic Staining & Deep Learning
11. Organic side streams (bioproducts) as substrate for black soldier fly (
12. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
13. Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring
14. Riders Have Spoken: A practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance
15. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
16. Manipulating facial appearance through shape and color
17. Caricaturing facial expressions
18. Symmetry and Human Facial Attractiveness
19. Has Instagram Fundamentally Altered the 'Family Snapshot'?
20. PEER Support In MOOCs
21. Co-viewing TV with Twitter: more interesting than the shows?
22. Recommending rides: psychometric profiling in the theme park
23. Annotation and anonymity
24. Peregrination
25. Interactions gallery
26. PEER Support In MOOCs.
27. Disinhibited abuse of othered communities by second-screening audiences
28. Annotation and anonymity.
29. Computer graphic control over human face and head appearance: to, genetic optimisation of perceptual characteristics
30. Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep
31. Documenting mixed reality performance: the case of CloudPad
32. Who is on your sofa?
33. Breathalising games
34. Exploring a digital economy design space in theme parks
35. Co-viewing live TV with digital backchannel streams
36. Breath control of amusement rides
37. Automics
38. Recommending Rides
39. Blast Theory'sRider Spoke, its Documentation and the Making of its Replay Archive
40. Sequential art for science and CHI
41. Session details: Bikes and buses
42. Ubikequitous computing
43. ItchyFeet
44. Socially respectful enjoyment tracking for tabletop games
45. The gopher game
46. Interweaving mobile games with everyday life
47. Life on the edge
48. The SENSE project
49. Co-viewing live TV with digital backchannel streams.
50. Automics.
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