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5. Computer graphic control over human face and head appearance : genetic optimisation of perceptual characteristics

8. Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring

12. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game

13. Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring

21. Co-viewing TV with Twitter: more interesting than the shows?

22. Recommending rides: psychometric profiling in the theme park

23. Annotation and anonymity

29. Computer graphic control over human face and head appearance: to, genetic optimisation of perceptual characteristics

33. Breathalising games

36. Breath control of amusement rides

37. Automics

38. Recommending Rides

40. Sequential art for science and CHI

42. Ubikequitous computing

43. ItchyFeet

46. Interweaving mobile games with everyday life

47. Life on the edge

48. The SENSE project

50. Automics.

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