1,175 results on '"Rowe, Jonathan"'
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2. LLM-Based Student Plan Generation for Adaptive Scaffolding in Game-Based Learning Environments
3. A Theoretical Investigation of Termination Criteria for Evolutionary Algorithms
4. Benjamin Doerr and Frank Neumann (editors): theory of evolutionary computation: Springer, 2020, Hardcover, 518 pages, ISBN: 978-3-030-29413-7
5. 103. The Preferences and Experiences of Adolescents with ADHD in INSPIRE: A Mixed Methods Pilot Study of Engagement and Parent-teen Communication in a Narrative Game-based Learning Environment for Risky Alcohol Use Prevention
6. Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments
7. Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation
8. Evolutionary Algorithms for Solving Unconstrained, Constrained and Multi-objective Noisy Combinatorial Optimisation Problems
9. Ordinal Optimisation and the Offline Multiple Noisy Secretary Problem
10. Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge
11. It’s Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning
12. Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis
13. A Sequential Learning Algorithm for Probabilistically Robust Controller Tuning
14. Domain modeling for AIED systems with connections to modeling student knowledge: a review
15. Active Learning for Linear Parameter-Varying System Identification
16. Ordinal Optimisation for the Gaussian Copula Model
17. Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-Based Learning
18. The Voting algorithm is robust to various noise models
19. Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services.
20. Investigating Student Interest and Engagement in Game-Based Learning Environments
21. Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning
22. Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design
23. Narrative Play—Promoting Adolescent Health With Interactive Games
24. Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection
25. The Eradication of False Signals in Monitoring: How optimizing RBQM risk detection reduces the efforts caused by false signals
26. 'What’s Important to You, Max?': The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change
27. Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks
28. Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits
29. Cooling the London Underground: Evaluating the use of groundwater and subterranean river water
30. Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection
31. DEEPSTEALTH: Game-Based Learning Stealth Assessment with Deep Neural Networks
32. Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design
33. A language not our own: Derrida and humanistic psychotherapy.
34. The AI Institute for Engaged Learning
35. Engagement of adolescents with ADHD in a narrative-centered game-based behavior change environment to reduce alcohol use
36. Procedural Level Generation in Educational Games from Natural Language Instruction
37. Automated Analysis of Middle School Students’ Written Reflections During Game-Based Learning
38. Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion
39. Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models
40. Towards Data-Driven Clinical Trial Planning: Optimizing feasibility through increased data collection
41. A Polynomial Time Bounded-error Quantum Algorithm for Boolean Satisfiability
42. Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection
43. Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
44. 4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion
45. Artificial Intelligence for Personalized Preventive Adolescent Healthcare
46. The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment
47. Collaborative inquiry play : A design case to frame integration of collaborative problem solving with story-centric games
48. Learning With Stories: Characteristics and Learning Outcomes in Narrative-Centered Science Learning Environments
49. Considering Alternate Futures to Classify Off-Task Behavior as Emotion Self-Regulation: A Supervised Learning Approach
50. “What’s Important to You, Max?”: The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change
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