Search

Your search keyword '"Rowe, Jonathan"' showing total 1,175 results

Search Constraints

Start Over You searched for: Author "Rowe, Jonathan" Remove constraint Author: "Rowe, Jonathan"
1,175 results on '"Rowe, Jonathan"'

Search Results

5. 103. The Preferences and Experiences of Adolescents with ADHD in INSPIRE: A Mixed Methods Pilot Study of Engagement and Parent-teen Communication in a Narrative Game-based Learning Environment for Risky Alcohol Use Prevention

7. Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation

8. Evolutionary Algorithms for Solving Unconstrained, Constrained and Multi-objective Noisy Combinatorial Optimisation Problems

9. Ordinal Optimisation and the Offline Multiple Noisy Secretary Problem

10. Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge

11. It’s Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning

12. Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis

13. A Sequential Learning Algorithm for Probabilistically Robust Controller Tuning

15. Active Learning for Linear Parameter-Varying System Identification

16. Ordinal Optimisation for the Gaussian Copula Model

17. Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-Based Learning

19. Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services.

20. Investigating Student Interest and Engagement in Game-Based Learning Environments

21. Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

22. Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design

24. Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection

25. The Eradication of False Signals in Monitoring: How optimizing RBQM risk detection reduces the efforts caused by false signals

26. 'What’s Important to You, Max?': The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change

27. Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks

28. Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits

30. Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection

31. DEEPSTEALTH: Game-Based Learning Stealth Assessment with Deep Neural Networks

35. Engagement of adolescents with ADHD in a narrative-centered game-based behavior change environment to reduce alcohol use

37. Automated Analysis of Middle School Students’ Written Reflections During Game-Based Learning

38. Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion

39. Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models

40. Towards Data-Driven Clinical Trial Planning: Optimizing feasibility through increased data collection

41. A Polynomial Time Bounded-error Quantum Algorithm for Boolean Satisfiability

43. Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning

44. 4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion

49. Considering Alternate Futures to Classify Off-Task Behavior as Emotion Self-Regulation: A Supervised Learning Approach

Catalog

Books, media, physical & digital resources