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1. Detecting and Deterring Manipulation in a Cognitive Hierarchy

2. Unsupervised Symbolic Music Segmentation using Ensemble Temporal Prediction Errors

3. Reaching Consensus Under a Deadline

4. Agent Failures in All-Pay Auctions

5. Acyclic Games and Iterative Voting

6. Strategyproof Peer Selection using Randomization, Partitioning, and Apportionment

7. A Local-Dominance Theory of Voting Equilibria

8. Sharing Rewards in Cooperative Connectivity Games

10. The Cost of Stability in Coalitional Games

11. Cooperative Weakest Link Games

12. Time and the Prisoner's Dilemma

14. NetNeg: A Connectionist-Agent Integrated System for Representing Musical Knowledge

18. Agents and Peer-to-Peer Computing: Towards P2P-Based Resource Allocation in Competitive Environments

19. An NTU Cooperative Game Theoretic View of Manipulating Elections

20. Leading a Best-Response Teammate in an Ad Hoc Team

21. Minimal Subsidies in Expense Sharing Games

22. Proof Systems and Transformation Games

23. The Cost of Stability in Network Flow Games

25. Achieving Allocatively-Efficient and Strongly Budget-Balanced Mechanisms in the Network Flow Domain for Bounded-Rational Agents

26. The Distortion of Cardinal Preferences in Voting

27. Voting in Cooperative Information Agent Scenarios: Use and Abuse

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