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1. Evolution in Minority Games II. Games with Variable Strategy Spaces

2. Evolution in Minority Games I. Games with a Fixed Strategy Space

3. The Structure of Adaptive Competition in Minority Games

5. Adaptive Competition, Market Efficiency, Phase Transitions and Spin-Glasses

15. Modeling the Paradox of Primary Care

21. Understanding the Semantics of the Genetic Algorithm in Dynamic Environments : A Case Study Using the Shaky Ladder Hyperplane-Defined Functions

22. The Effect of Building Block Construction on the Behavior of the GA in Dynamic Environments: A Case Study Using the Shaky Ladder Hyperplane-Defined Functions

23. Shaky Ladders, Hyperplane-Defined Functions and Genetic Algorithms: Systematic Controlled Observation in Dynamic Environments

29. What Is a Learning Classifier System?

35. Modeling the Paradox of Primary Care

44. Must there be human genes specific to prosocial behavior?

49. Survival of the fittest bits

50. Genetic Programming Theory and Practice XII / edited by Rick Riolo, William P. Worzel, Mark Kotanchek.

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