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4. Identifying Emotions Provoked by Unboxing in Virtual Reality

14. From a Novelty to a Part of Society

16. New Lignans Identified in Softwoods

20. 'Leiki pöpiä – Kalle parantaa'

24. Designing Original Position, a collaborative civic board game for teaching distributive justice

25. Designing for the user experience of Halloped.fi through storytelling

33. Trackers: The Rise, Bloom and Later Developments of a Paradigm

34. The Interplay of Thematic and Ludological Elements in Western-Themed Games

35. Global Warning: Designing an original arcade game for a music festival audience

36. Redesign for a peer-to-peer virtual currency trading platform

37. Modular Design Architecture: Accelerating Product Design Processes through Modularity

38. Binaural beats and music: using theta and alpha waves in music to induce relaxation and meditation

39. Motley 2020: a kinetic visual identity

40. Amarcordi, tangible memory cues for personal stories

41. Kolar Gold Fields: Encountering tourism through contemporary surveying and prototyping technologies

44. Moving images online: Artist inquiry as a design tool for artists’ new media platform

45. The path to a design system

46. Volumetric intelligence: A framework for the creation of interactive volumetric captured characters

47. Nonexpert knowing - Critical making experiments

48. Yrittäjyys taiteilijan työvälineenä

49. Sense of place and meaning, how new media can resignify urban landscapes

50. Towards a Semiotic Typology of Data Visualization: Establishing Binary Oppositions

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