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1. Illustrations

2. 1 Shall We Play a Game? Fundamentals of Cyber Wargaming

3. Half Title Page

4. 14 Matrix Game Methodologies for Strategic Cyber and Information Warfare

5. Contributors

6. Part III: Conclusion

7. 15 Balancing Zealots and Skeptics About Emerging Technology: A Wargaming Blueprint for Innovation

8. 12 Develop the Dream: Prototyping a Virtual Cyber Wargame

9. 9 The Cyber 9/12 Strategy Challenge: Feedback Loops for Student Success

10. 13 Breathing Life into Military Doctrine through Cyber Gameplay

11. 11 Breaching the C-Suite: Cyber Wargaming in the Private Sector

12. 10 The Evolution of the North American Electric Reliability Corporation's Grid Security Exercise

13. 8 Playful Learning about Cybersecurity

14. Part II: Educational Games

15. 7 Games within Games: Cognition, Social Groups, and Critical Infrastructure

16. 6 Adding Time to the Cyber Kill Chain: The Merlin Tool for Wargaming

17. 4 Wargaming International and Domestic Crises: Island Intercept and Netwar

18. 2 Cyber Wargames as Synthetic Data

19. 5 Imperfect Information in Conventional Wargaming

20. Part I: Research Games

21. Acknowledgments

22. 3 Wargame Research on Cyber and Nuclear Crisis Dynamics

23. Title Page, Copyright

24. Other Titles of Interest from Georgetown University Press

25. Open-Source Assessments of AI Capabilities: The Proliferation of AI Analysis Tools, Replicating Competitor Models, and the Zhousidun Dataset

26. Evidence of the unthinkable: Experimental wargaming at the nuclear threshold

27. Wargames as Data: Addressing the Wargamer's Trilemma

30. Beyond New Start: The Future of Arms Control

31. Experimental Wargames to Address the Complexity–Scarcity Gap

32. The nuclear network: multiplex network analysis for interconnected systems

33. Next-generation wargames

35. All hands on deck: advancing safeguards for naval nuclear materials

39. CGSR_PoNG Workshop Summary

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