145 results on '"Rareshide, Charles"'
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2. Investigating racial and gender disparities in virtual randomized clinical trial enrollment: Insights from the BE ACTIVE study
3. A randomized controlled trial of gamification to increase physical activity among black and Hispanic breast and prostate cancer survivors: Rationale and design of the ALLSTAR clinical trial
4. Gamification-augmented home-based exercise for peripheral artery disease: Rationale and design of the GAMEPAD Study
5. A randomized controlled trial of gamification, financial incentives, or both to increase physical activity among patients with elevated risk for cardiovascular disease: rationale and design of the be active study
6. A randomized controlled trial to improve engagement of hospitalized patients with their patient portals.
7. Eligibility of emergency department patients for public benefit programs.
8. Effect of Gamification, Financial Incentives, or Both to Increase Physical Activity Among Patients at High Risk of Cardiovascular Events: The BE ACTIVE Randomized Controlled Trial.
9. Patient, Physician, and Environmental Predictors of Influenza Vaccination During Primary Care Visits
10. How Physician Self-Perceptions Affect the Impact of Peer Comparison Feedback on Opioid Prescribing
11. Long-term Effect of Machine Learning–Triggered Behavioral Nudges on Serious Illness Conversations and End-of-Life Outcomes Among Patients With Cancer
12. Longer-Term Durability of Using Default Options in the Electronic Health Record to Increase Generic Prescribing Rates
13. Using Wearable Devices and Smartphones to Track Physical Activity: Initial Activation, Sustained Use, and Step Counts Across Sociodemographic Characteristics in a National Sample
14. Abstract 14946: Loss-framed Financial Incentives and Personalized Goal Setting Increase Physical Activity in Ischemic Heart Disease Patients Using Wearable Devices: The ACTIVE REWARD Randomized Clinical Trial
15. Effect of a Default Order vs an Alert in the Electronic Health Record on Hepatitis C Virus Screening Among Hospitalized Patients
16. The Effect Of Clinician Feedback Interventions On Opioid Prescribing
17. Effect of Goal-Setting Approaches Within a Gamification Intervention to Increase Physical Activity Among Economically Disadvantaged Adults at Elevated Risk for Major Adverse Cardiovascular Events
18. Effect of Peer Comparison Feedback, Individual Audit Feedback or Both to Clinicians on Opioid Prescribing in Acute Care Settings: A Cluster Randomized Clinical Trial
19. Effect of Behaviorally Designed Gamification With Social Incentives on Lifestyle Modification Among Adults With Uncontrolled Diabetes
20. Effect of Behaviorally Designed Gamification With a Social Support Partner to Increase Mobility After Hospital Discharge
21. Variation in Cardiologist Statin Prescribing by Clinic Appointment Time
22. Referral Rates for Cardiac Rehabilitation Among Eligible Inpatients After Implementation of a Default Opt-Out Decision Pathway in the Electronic Medical Record
23. Effect of Integrating Machine Learning Mortality Estimates With Behavioral Nudges to Clinicians on Serious Illness Conversations Among Patients With Cancer
24. Association between behavioral phenotypes and response to a physical activity intervention using gamification and social incentives: Secondary analysis of the STEP UP randomized clinical trial
25. Effect of Passive Choice and Active Choice Interventions in the Electronic Health Record to Cardiologists on Statin Prescribing
26. Phenotyping physician practice patterns and associations with response to a nudge in the electronic health record for influenza vaccination: A quasi-experimental study
27. Effect of integrating machine learning mortality estimates with behavioral nudges to increase serious illness conversions among patients with cancer: A stepped-wedge cluster randomized trial.
28. Prospective validation of a machine learning algorithm to predict short-term mortality among outpatients with cancer.
29. Usability of Wearable Devices to Remotely Monitor Sleep Patterns Among Patients With Ischemic Heart Disease: Observational Study
30. Integrating machine-generated mortality estimates and behavioral nudges to promote serious illness conversations for cancer patients: Design and methods for a stepped-wedge cluster randomized controlled trial
31. Smartphones vs Wearable Devices for Remotely Monitoring Physical Activity After Hospital Discharge
32. Mobility and outcomes for validated evidence – Incentive trial (MOVE IT): Randomized clinical trial study protocol
33. Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States
34. Remotely Monitored Gamification and Social Incentives to Improve Glycemic Control Among Adults With Uncontrolled Type 2 Diabetes (iDiabetes): Protocol for a Randomized Controlled Trial
35. Association of an Active Choice Intervention in the Electronic Health Record Directed to Medical Assistants With Clinician Ordering and Patient Completion of Breast and Colorectal Cancer Screening Tests
36. Prediction using a randomized evaluation of data collection integrated through connected technologies (PREDICT): Design and rationale of a randomized trial of patients discharged from the hospital to home
37. Effect of Introducing a Default Order in the Electronic Medical Record on Unnecessary Daily Imaging During Palliative Radiotherapy for Adults With Cancer
38. Association of Primary Care Clinic Appointment Time With Clinician Ordering and Patient Completion of Breast and Colorectal Cancer Screening
39. Patient, Physician, and Environmental Predictors of Influenza Vaccination During Primary Care Visits
40. Social incentives to encourage physical activity and understand predictors (STEP UP): Design and rationale of a randomized trial among overweight and obese adults across the United States
41. Remotely Monitored Gamification and Social Incentives to Improve Glycemic Control Among Adults With Uncontrolled Type 2 Diabetes (iDiabetes): Protocol for a Randomized Controlled Trial (Preprint)
42. Effect of Passive Choice and Active Choice Interventions in the Electronic Health Record to Cardiologists on Statin Prescribing: A Cluster Randomized Clinical Trial.
43. Longer-Term Durability of Using Default Options in the Electronic Health Record to Increase Generic Prescribing Rates
44. A randomized controlled trial to improve engagement of hospitalized patients with their patient portals
45. Variations in Influenza Vaccination by Clinic Appointment Time and an Active Choice Intervention in the Electronic Health Record to Increase Influenza Vaccination
46. Effect of an Automated Patient Dashboard Using Active Choice and Peer Comparison Performance Feedback to Physicians on Statin Prescribing
47. Social Incentives and Gamification to Promote Weight Loss: The LOSE IT Randomized, Controlled Trial
48. Loss‐Framed Financial Incentives and Personalized Goal‐Setting to Increase Physical Activity Among Ischemic Heart Disease Patients Using Wearable Devices: The ACTIVE REWARD Randomized Trial
49. Remotely Monitored Gamification and Social Incentives to Improve Glycemic Control Among Adults With Uncontrolled Type 2 Diabetes (iDiabetes): Protocol for a Randomized Controlled Trial.
50. A Randomized Controlled Trial of Gamification to Increase Physical Activity Among Black and Hispanic Breast and Prostate Cancer Survivors: Rationale and Design of the ALLSTAR Clinical Trial.
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