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1. Brain-controlled cinematic interactions

4. Five Provocations for a More Creative TAS

5. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction

6. Children in 2077: Designing Children’sTechnologies in the Age of Transhumanism

8. Children in 2077: Designing Children's Technologies in the Age of Transhumanism

9. Improvising a Live Score to an Interactive Brain-Controlled Film

10. The MOMENT A Brain Controlled Movie

13. The Design of Future Music Technologies

17. #Scanners

19. #Scanners

21. Brain-controlled cinematic interactions

22. The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces

23. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction

24. #Scanners 2 – The MOMENT: a new brain-controlled movie

25. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction

26. Brain-controlled cinematic interactions

27. The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces

28. #Scanners 2 – The MOMENT: a new brain-controlled movie

29. #Scanners: integrating physiology into cinematic experiences

30. #Scanners: exploring the control of adaptive films using brain-computer interaction

31. Two-way Affect Loops in multimedia experiences

32. FNIRS and Neurocinematics

33. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction

34. #Scanners 2 – The MOMENT: a new brain-controlled movie

35. #Scanners: integrating physiology into cinematic experiences

36. #Scanners: exploring the control of adaptive films using brain-computer interaction

37. Two-way Affect Loops in multimedia experiences

38. #Scanners 2 – The MOMENT: a new brain-controlled movie

39. The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces

40. Brain-controlled cinematic interactions

41. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction

42. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction

43. #Scanners: exploring the control of adaptive films using brain-computer interaction

44. #Scanners: integrating physiology into cinematic experiences

45. Two-way Affect Loops in multimedia experiences

46. #Scanners 2 – The MOMENT: a new brain-controlled movie

47. The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces

48. Two-way Affect Loops in multimedia experiences

49. #Scanners: integrating physiology into cinematic experiences

50. #Scanners: exploring the control of adaptive films using brain-computer interaction

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