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31 results on '"Rajanen, D. (Dorina)"'

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1. Gamification for climate change engagement:a user-centered design agenda

2. “Organized UX professionalism”:an empirical study and conceptual tool for scrutinizing UX work of the future

3. Student-centred design of learning dashboards

4. Towards a theoretical framework of acceptance of virtual reality technology:evidence from 360-video concert

5. The good, the bad, and the divergent in game-based learning:player experiences of a serious game for climate change engagement

6. Perceiving ICT:factors influencing the selection of information systems as a major

7. Transdisciplinarity in HCI

8. Transdisciplinary research and design:editorial

9. Interactive and participatory media for public engagement with climate change:a systematic literature review and an integrative model

10. Gamification for climate change engagement: review of corpus and future agenda

11. Instructional storyboard outcomes of a co-creation workshop for safety culture in digital fabrication

12. Heuristics for course workspace design and evaluation

13. Three approaches for shaping safety culture in digital fabrication:a research roadmap

14. Positive developments but challenges still ahead:a survey study on UX professionals’ work practices

15. Beyond reading media and interaction behavior:self-reported user satisfaction and cognitive implications of digitized reading patterns

16. Usability:a cybernetics perspective

17. Perspectives and practices of digital accessibility:a survey of user experience professionals in Nordic countries

18. Usability as speculum mundi:a core concept in socio-technical systems development

19. Introduction to the special issue on HCI in a sharing society

20. Safety culture in digital fabrication:professional, social, and environmental responsibilities

21. Cloud computing adoption in organizations:a literature review and a unifying model

22. Beyond reading media and interaction behavior:cognitive implications of digitized reading patterns

23. Usability:a core concept in socio-technical systems development

24. Co-creation of a safety culture in digital fabrication

25. Climate change gamification:a literature review

26. STOP:a smartphone-based game for Parkinson’s disease medication adherence

27. Heuristic evaluation in game and gamification development

28. UX professionals’ definitions of usability and UX:a comparison between Turkey, Finland, Denmark, France and Malaysia

29. Digitization for fun or reward?:a study of acceptance of wearable devices for personal healthcare

30. Personalized gamification:a model for play data profiling

31. Usability benefits in gamification

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