231 results on '"Queirós, Ricardo"'
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2. Unraveling Compacted and Nodular Cast Iron Porosity: Case Studies Approach
3. GAMAI, an AI-Powered Programming Exercise Gamifier Tool
4. GERF - Gamified Educational Virtual Escape Room Framework for Innovative Micro-Learning and Adaptive Learning Experiences
5. GERF - Gamified Educational Virtual Escape Room Framework for Innovative Micro-Learning and Adaptive Learning Experiences
6. On the Nature of Programming Exercises
7. The Dangers of Gamification
8. FGPE Gamification Service: A GraphQL Service to Gamify Online Education
9. Virtual and Augmented Reality Awareness Tools for Universal Design
10. Design of a Microservices Chaining Gamification Framework
11. Authoring Game-Based Programming Challenges to Improve Students’ Motivation
12. Leveraging Large Language Models to Support Authoring Gamified Programming Exercises †.
13. Defining Requirements for a Gamified Programming Exercises Format
14. Fostering Students-Driven Learning of Computer Programming with an Ensemble of E-Learning Tools
15. Emerging Trends, Techniques, and Tools for Massive Open Online Course (MOOC) Management. Advances in Educational Technologies and Instructional Design (AETID) Book Series
16. Magni - A Framework for Developing Context-Aware Mobile Applications
17. Unraveling Compacted and Nodular Cast Iron Porosity: Case Studies Approach
18. Design of a Microservices Chaining Gamification Framework
19. Authoring Game-Based Programming Challenges to Improve Students’ Motivation
20. Integrating Rich Learning Applications in LMS
21. Odin: A Service for Gamification of Learning Activities
22. A Survey on Computer Programming Learning Environments
23. Sifu Reloaded: An Open-Source Gamified Web-Based CyberSecurity Awareness Platform (Short Paper)
24. Integrating Gamified Educational Escape Rooms in Learning Management Systems (Short Paper)
25. Automated Assessment of Simple Web Applications (Short Paper)
26. A Gamified Educational Escape Rooms' Framework for Computer Programming Classes (Short Paper)
27. OASIcs, Volume 112, ICPEC 2023, Complete Volume
28. Can a Content Management System Provide a Good User Experience to Teachers? (Short Paper)
29. Front Matter, Table of Contents, Preface, Conference Organization
30. A multi-frequency method for ultrasonic ranging
31. A Survey of E-learning Content Aggregation Standards
32. A Survey on eLearning Content Standardization
33. Interoperability on e-Learning 2.0: The PEACE Case Study
34. Integration of ePortfolios in Learning Management Systems
35. Modelling Text File Evaluation Processes
36. GATUGU: Six Perspectives of Evaluation of Gamified Systems
37. ESEIG Mobile: An m-Learning Approach in a Superior School
38. Specifying a Programming Exercises Evaluation Service on the e-Framework
39. CrimsonHex: A Service Oriented Repository of Specialised Learning Objects
40. Students’ Usability Evaluation of the FGPE Gamified Programming Learning Environment
41. FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model—An Empirical Evaluation.
42. Design and Implementation of an IDE for Learning Programming Languages Using a Gamification Service
43. A Survey on Game Backend Services
44. Integration of a Learning Playground into a LMS
45. THE EFFECTIVENESS OF ADVERTISING IN ONLINE GAMES.
46. Generation of Document Type Exercises for Automated Assessment
47. ScraPE - An Automated Tool for Programming Exercises Scraping
48. WebPuppet - A Tiny Automated Web UI Testing Tool
49. A Roadmap to Convert Educational Web Applications into LTI Tools
50. Integration of Computer Science Assessment into Learning Management Systems with JuezLTI
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