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1. The influence of scaffolding on intrinsic motivation and autonomous adherence to a game-based, sparsely supervised home rehabilitation program for people with upper extremity hemiparesis due to stroke. A randomized controlled trial

2. Validation of the Kinematic Assessment Protocol Used in the Technology-Supported Neurorehabilitation System, Rehabilitation Technologies for Hand and Arm (R3THA™), in Children and Teenagers with Cerebral Palsy

3. A Review of the Use of Gaze and Pupil Metrics to Assess Mental Workload in Gamified and Simulated Sensorimotor Tasks

4. Laboratory-Based Examination of the Reliability and Validity of Kinematic Measures of Wrist and Finger Function Collected by a Telerehabilitation System in Persons with Chronic Stroke

5. Intensive virtual reality and robotic based upper limb training compared to usual care, and associated cortical reorganization, in the acute and early sub-acute periods post-stroke: a feasibility study

6. Virtual Rehabilitation of the Paretic Hand and Arm in Persons With Stroke: Translation From Laboratory to Rehabilitation Centers and the Patient's Home

7. Hand Focused Upper Extremity Rehabilitation in the Subacute Phase Post-stroke Using Interactive Virtual Environments

8. The Association Between Reorganization of Bilateral M1 Topography and Function in Response to Early Intensive Hand Focused Upper Limb Rehabilitation Following Stroke Is Dependent on Ipsilesional Corticospinal Tract Integrity

9. Neural Patterns of Reorganization after Intensive Robot-Assisted Virtual Reality Therapy and Repetitive Task Practice in Patients with Chronic Stroke

19. Autonomous Use of the Home Virtual Rehabilitation System: A Feasibility and Pilot Study

20. Virtual Rehabilitation of the Paretic Hand and Arm in Persons With Stroke: Translation From Laboratory to Rehabilitation Centers and the Patient's Home

21. Participant Adherence to a Video Game-Based Tele-rehabilitation Program

22. Development of the Home based Virtual Rehabilitation System (HoVRS) to remotely deliver an intense and customized upper extremity training

23. Exploring the impact of visual and movement based priming on a motor intervention in the acute phase post-stroke in persons with severe hemiparesis of the upper extremity

24. The Association Between Reorganization of Bilateral M1 Topography and Function in Response to Early Intensive Hand Focused Upper Limb Rehabilitation Following Stroke Is Dependent on Ipsilesional Corticospinal Tract Integrity

25. Early versus delayed VR-based hand training in persons with acute stroke

26. Examining VR/Robotic Hand Retraining in an Acute Rehabilitation Unit: A Pilot Study

27. Motor skill changes and neurophysiologic adaptation to recovery-oriented virtual rehabilitation of hand function in a person with subacute stroke: a case study

28. Interfacing a haptic robotic system with complex virtual environments to treat impaired upper extremity motor function in children with cerebral palsy

29. Incorporating Haptic Effects Into Three-Dimensional Virtual Environments to Train the Hemiparetic Upper Extremity

30. Virtual reality-augmented rehabilitation in the acute phase post-stroke for individuals with flaccid upper extremities: A feasibility study

31. Clinical and neurophysiologic responses to recovery-oriented virtual rehabilitation of hand function in a person with subacute stroke: A case study

33. Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient: a case study

34. Correlation of reaching and grasping kinematics and clinical measures of upper extremity function in persons with stroke related hemiplegia

35. Sensorimotor training in virtual environments produces similar outcomes to real world training with greater efficiency

36. Robots integrated with virtual reality simulations for customized motor training in a person with upper extremity hemiparesis: a case report

37. Integrating kinematic modeling and kinetics to quantify hand motor performance in persons with stroke

38. Mechanisms of neural reorganization in chronic stroke subjects after virtual reality training

39. A comparison of motor adaptations to robotically facilitated upper extremity task practice demonstrated by children with cerebral palsy and adults with stroke

40. Haptically facilitated bimanual training combined with augmented visual feedback in moderate to severe hemiplegia

41. Integrated versus isolated training of the hemiparetic upper extremity in haptically rendered virtual environments

42. Robot-assisted virtual rehabilitation (NJIT-RAVR) system for children with cerebral palsy

43. Design of a customized virtual reality simulation for retraining upper extremities after stroke

44. Robot-assisted virtual rehabilitation (NJIT-RAVR) system for children with upper extremity hemiplegia

45. NJIT-RAVR system for upper extremity rehabilitation in children with hemiplegia

46. Coordination Changes Demonstrated by Subjects with Hemiparesis Performing Hand-Arm Training Using the NJIT-RAVR Robotically Assisted Virtual Rehabilitation System

47. Recovery of hand function in virtual reality: Training hemiparetic hand and arm together or separately

48. Modeling of Relative Damping in Defining the Equilibrium Point Trajectory for the Human Arm Movement Control

49. Design of a Virtual Reality-Based System For Hand and Arm Rehabilitation

50. Strategies for Incorporating Bilateral Training into a Virtual Environment

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