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1. Holistic STEAM Education Through Computational Thinking: A Perspective on Training Future Teachers

2. The Second Decade of Informatics in Dutch Secondary Education

3. The Genesis of a Bebras Task

4. Implementing a Reverse Debugger for Logo

5. Unplugged Activities in the Context of AI

6. Introducing Informatics in Primary Education: Curriculum and Teachers’ Perspectives

7. From Bebras Tasks to Lesson Plans – Graph Data Structures

8. PrivaCity : A Chatbot Game to Raise Privacy Awareness Among Teenagers

9. Computer Science Problem Solving in the Escape Game 'Room-X'

10. CITY: A Game to Raise Girls’ Awareness About Information Technology

11. Machine Learning Unplugged - Development and Evaluation of a Workshop About Machine Learning

12. Situated Learning with Bebras Tasklets

13. Wandering Micro:bits in the Public Education of Hungary

14. Cybersecurity Within the Curricula of Informatics: The Estonian Perspective

15. Enhancing Student Engagement in Multidisciplinary Groups in Higher Education

16. Person-Thing-Orientation and the Choice of Computer Science Courses in High School

17. Introduction to Computational Thinking for University Students

18. About Classes and Trees: Introducing Secondary School Students to Aspects of Data Mining

19. Observing Abstraction in Young Children Solving Algorithmic Tasks

20. An Exploration of Teachers’ Perspective About the Learning of Iteration-Control Constructs

21. What Are Computer Science Educators Interested In? The Case of SIGCSE Conferences

22. Inquiry-Based Learning in Computer Science Classroom

23. Informatics Education in School: A Multi-Year Large-Scale Study on Female Participation and Teachers’ Beliefs

24. Empowering the Teachers with the NAPOJ - A Grassroots Movement Towards Computing Teachers Community of Practice

25. An Investigation of Italian Primary School Teachers’ View on Coding and Programming

26. Problem Solving Olympics: An Inclusive Education Model for Learning Informatics

27. Real Time Classroom Systems in Teachers Training

28. Computer Modeling of Secretary Problem and Its Interesting Results

29. Music Computer Technologies in Informatics and Music Studies at Schools for Children with Deep Visual Impairments: From the Experience

30. How an Ambitious Informatics Curriculum Can Influence Algebraic Thinking of Primary School Children

31. Gamification of Problem Solving Process Based on Logical Rules

32. Differences Between 9–10 Years Old Pupils’ Results from Slovak and Czech Bebras Contest

33. Evaluation of Learning Informatics in Primary Education : Views of Teachers and Students

34. Gender Differences in Graph Tasks - Do They Exist in High School Bebras Categories Too?

35. The Bebras Contest in Austria – Do Personality, Self-concept and General Interests Play an Influential Role?

36. Piaget’s Cognitive Development in Bebras Tasks - A Descriptive Analysis by Age Groups

37. The Quality of Teaching - Is There Any Difference Between University Teachers and School Teachers?

38. Case Study on the Process of Teachers Transitioning to Teaching Programming in Python

39. Standards for Higher Secondary Education for Computer Science in Germany

40. Informatics and Computational Thinking: A Teacher Professional Development Proposal Based on Social-Constructivism

41. Investigating the Pedagogical Content Knowledge of Teachers Attending a MOOC on Scratch Programming

42. Computational Thinking: Constructing the Perceptions of Pre-service Teachers from Various Disciplines

43. A Core Informatics Curriculum for Italian Compulsory Education

44. Teaching Programming and Algorithmic Complexity with Tangible Machines

45. On Preferences of Novice Software Engineering Students: Temperament Style and Attitudes Towards Programming Activities

46. Computer Science Teachers Perspectives on Competencies - A Case Study in the Kingdom of Saudi Arabia

47. Students Teach a Computer How to Play a Game

48. Comparative Analysis of the Content of School Course of Informatics in Russia and Subjects of the International Competition Bebras

49. A Diagnostic Tool for Assessing Students’ Perceptions and Misconceptions Regards the Current Object 'this'

50. A Case Study on the Effect of Using an Anchored-Discussion Forum in a Programming Course

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