49 results on '"Porteous, Julie"'
Search Results
2. Story Sifting Using Object Detection Techniques
3. A Critical Analysis of Deep Semi-Supervised Learning Approaches for Enhanced Medical Image Classification
4. A preference elicitation framework for automated planning
5. Automated narrative planning model extension
6. SellaMorph-Net: A Novel Machine Learning Approach for Precise Segmentation of Sella Turcica Complex Structures in Full Lateral Cephalometric Images
7. Planning Technologies for Interactive Storytelling
8. Generation of Non-compliant Behaviour in Virtual Medical Narratives
9. Compilation-based performance improvement for generative planners
10. Instantiating Interactive Narratives from Patient Education Documents
11. Automated Sifting of Stories from Simulated Storyworlds
12. Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
13. Planning Technologies for Interactive Storytelling
14. Generation of Non-compliant Behaviour in Virtual Medical Narratives
15. Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative
16. Narrative Plan Generation with Self-Supervised Learning
17. Instantiating Interactive Narratives from Patient Education Documents
18. Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
19. Narrative Planning Model Acquisition from Text Summaries and Descriptions
20. Agent-Based Virtual Urban Environments for Population Health Applications
21. Using virtual narratives to explore children’s story understanding
22. Visualization of Patient Behavior from Natural Language Recommendations
23. Plan-based Narrative Generation with Coordinated Subplots
24. Interactive Film Recombination
25. Framer: Planning Models from Natural Language Action Descriptions
26. Frontal Alpha Asymmetry Neurofeedback For Brain-Computer Interfaces
27. Towards Empathic Neurofeedback for Interactive Storytelling
28. A Neurofeedback Approach to Supporting Characters in Virtual Stories
29. Using Social Relationships to Control Narrative Generation
30. Virtual Agents in Brain-Computer Interfaces
31. Integrating virtual agents in BCI neurofeedback systems
32. Towards emotional regulation through neurofeedback
33. On the extraction, ordering, and usage of landmarks in planning
34. Integrating virtual agents in BCI neurofeedback systems.
35. PINTER
36. Exploring passive user interaction for adaptive narratives
37. Changing video arrangement for constructing alternative stories
38. Generating story variants with constrained video recombination
39. Timeline-based navigation for interactive narratives
40. Visual Programming of Plan Dynamics Using Constraints and Landmarks
41. Applying planning to interactive storytelling
42. Changing characters' point of view in interactive storytelling
43. Interactive storytelling via video content recombination
44. Changing characters' point of view in interactive storytelling.
45. Interactive storytelling via video content recombination.
46. Ordered Landmarks in Planning.
47. Crowd simulation for interactive entertainment applications
48. Acquiring planning models from narrative synopses
49. Reflective development in the computing curriculum
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