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1. Story Sifting Using Object Detection Techniques

9. Compilation-based performance improvement for generative planners

10. Instantiating Interactive Narratives from Patient Education Documents

12. Controlling Narrative Generation with Planning Trajectories: The Role of Constraints

20. Agent-Based Virtual Urban Environments for Population Health Applications

21. Using virtual narratives to explore children’s story understanding

23. Plan-based Narrative Generation with Coordinated Subplots

24. Interactive Film Recombination

27. Towards Empathic Neurofeedback for Interactive Storytelling

30. Virtual Agents in Brain-Computer Interfaces

31. Integrating virtual agents in BCI neurofeedback systems

32. Towards emotional regulation through neurofeedback

33. On the extraction, ordering, and usage of landmarks in planning

35. PINTER

46. Ordered Landmarks in Planning.

47. Crowd simulation for interactive entertainment applications

48. Acquiring planning models from narrative synopses

49. Reflective development in the computing curriculum

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