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384 results on '"Popular interaction with 3d content (Potioc)"'

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1. Towards Truly Accessible MOOCs for Persons with Cognitive Disabilities: Design and Field Assessment

2. Dišimo: Anchoring Our Breath

3. Virtual Reality, Augmented Reality: myths and realities

4. Towards VE that are More Closely Related to the Real World

5. A BCI challenge for the signal processing community: considering the user in the loop

6. Novel SPD matrix representations considering cross-frequency coupling for EEG classification using Riemannian geometry

7. Accessible Interactive Maps for Visually Impaired Users

8. Development of a geographic map based on augmented reality for visually impaired students

9. Pano: Design and Evaluation of a 360° Through-the-Lens Technique

10. Exploring Capturing Approaches in Shared Fabrication Workshops: Current Practice and Opportunities

11. Impact of the baseline temporal selection on the ERD/ERS analysis for Motor Imagery-based BCI

12. Does Gender Matter in Motor Imagery BCIs?

13. What can we learn from user interviews in BCI sessions?

14. DUPE MIBCI: Database with User’s Profile and EEG signals for Motor Imagery Brain Computer Interface research

15. Vers l'inclusion de covariables dans la classification EEG - une étude préliminaire sur des données simulées

16. EEG Oscillatory Correlates Of Aesthetic Experience -A Review

17. Improving motor imagery detection with a BCI based on somesthetic non invasive stimulations

18. 'Prediction of Sleepiness Ratings from Voice by Man and Machine': A Perceptual Experiment Replication Study

19. Exploring How Visualization Design and Situatedness Evoke Compassion in the Wild

20. Gazealytics: A Unified and Flexible Visual Toolkit for Exploratory and Comparative Gaze Analysis

21. An Interdisciplinary Approach to Designing and Evaluating Data-Driven Interactive Experiences for Sustainable Decision-Making

22. Independent linear discriminant analysis : The first step in including covariates in EEG classification

23. Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances

24. Tangible Interaction and Industrial Degrowth: Follow-up of a panel on environmental issues in tangible interfaces at ETIS 2022

25. User Onboarding in Virtual Reality: An Investigation of Current Practices

26. Exploring Augmented Reality Waste Data Representations for Eco Feedback

27. DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces

28. Designing Resource Allocation Tools to Promote Fair Allocation: Do Visualization and Information Framing Matter?

29. Authoring Interactive and Immersive Experiences Using Programming by Demonstration

30. Ressources de connaissances dans les ateliers de fabrication : objectifs et défis

31. Understanding the Challenges of Immersive Authoring for End-Users

32. Augmented Reality Waste Accumulation Visualizations

33. I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR

34. Edo: A Participatory Data Physicalization on the Climate Impact of Dietary Choices

35. Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions

36. Zooids

37. Actuation – Introduction

38. Digital Production - Section Introduction

39. Être un Avatar Virtuel dans un Environnement Réel : Conception et Étude de l’Incarnation d’Avatars en Réalité Augmentée

40. Effects of Display Layout on Spatial Memory for Immersive Environments

41. Tangible interactions in control centres for railway traffic management

42. What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World

43. Ride Your Data : Raise your Arms, Scream, and Experience your Data from a Roller Coaster Cart

44. Simple Probabilistic Data-driven Model for Adaptive BCI Feedback

45. Studying 'Avatar Transitions' in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity

46. Envisioning Situated Visualizations of Environmental Footprints in an Urban Environment

47. Do You See What You Mean? Using Predictive Visualizations to Reduce Optimism in Duration Estimates

48. Towards curating personalized art exhibitions in Virtual Reality with multimodal Brain-Computer-Interfaces

49. ERD modulations during motor imageries relate to users’ traits and BCI performances

50. HOBIT. Un concept innovant pour la transformation des pratiques pédagogiques en physique

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