27 results on '"Popular culture--Japanese influences"'
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2. Japanese Animation in Asia : Transnational Industry, Audiences, and Success
- Author
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Marco Pellitteri, Wong Heung-wah, Marco Pellitteri, and Wong Heung-wah
- Subjects
- Popular culture--Japanese influences, Animated television programs--Japan--History and criticism, Animated films--Japan--History and criticism, Animated television programs--Appreciation--Japan--Asia, Animated films--Appreciation--Japan--Asia
- Abstract
Anime is a quintessentially Japanese form of animation consisting of both hand drawn and computer-generated imagery, and is often characterised by colourful graphics, vibrant characters, and fantastical themes. As an increasingly globalising expression of popular art and entertainment, and distributed through cinema, television, and over the internet, anime series and films have an enormous following, not only in Japan but also in Asia. This book provides a comprehensive survey of the historical development, industrial structure, and technical features of Japanese animation and of the overall dynamics of its globalisation in key contexts of the Asian region. Specific chapters cover anime's production logics, its features as an ‘emotion industry', and the involvement of a range of Asian countries in the production, consumption, and cultural impact of Japanese animation.
- Published
- 2022
3. Cups of tea and misty mountains: A daughter's tribute to her parents, woodfire potters Arthur and Carol Rosser
- Author
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Judge, Zoe
- Published
- 2021
4. Pure Invention : How Japan Made the Modern World
- Author
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Matt Alt and Matt Alt
- Subjects
- Amusements--Japan--History, Video games industry--Japan--History, Toy industry--Japan--History, Popular culture--Japanese influences
- Abstract
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world's imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American StyleJapan is the forge of the world's fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives.In the 1970s and'80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us.Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan's pop-media complex remade global culture.
- Published
- 2021
5. Envisioning the shojo Aesthetic in Miyazawa Kenji's 'The twin stars' and 'Night of the milky way railway'
- Author
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Kilpatrick, Helen
- Published
- 2012
6. Promoting 'third space' identities: A case study of the teaching of business Japanese
- Author
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Otsuji, Emi and Thomson, Chihiro Kinoshita
- Published
- 2009
7. Neojaponismen : West-östliche Kopfkissen
- Author
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Michael Wetzel and Michael Wetzel
- Subjects
- Japan, Europe, Popular culture, Popular culture--Japanese influences, Civilization--Japanese influences, Japonism, International relations
- Abstract
Seit der Öffnung des Landes vor 150 Jahren übt Japan auf den Westen eine magische Anziehung aus. Was zuerst in Paris als Mode des Japonismus entstand, breitete sich über ganz Europa aus und ebbt in immer neuen Wellen von Neojaponismen bis heute nicht ab.Das Reich der Zeichen, die Bilder der fließenden Welt, Räume der Stille und Leere, aber auch Megacities und Cyberspaces, Mangas und Anime-Filme sind Assoziationen, die Japans Attraktivität ausmachen. Den kunst- und kulturgeschichtlichen Zusammenhängen dieser Phänomene geht das Buch auf den Grund, wobei es zu einem überraschenden Ergebnis kommt: dass es gar keine authentisch japanischen Themen sind, sondern dass sie erst aus dem wechselseitigen west-östlichen Kulturimport entstanden sind.Die Cyborg-Dystopien von »Ghost in the Shell« haben ihre Wurzeln in der europäischen Romantik und die »Steampunk«-Welten Miyazakis zeugen von einer Nostalgie der industriellen Revolution des viktorianischen Zeitalters.
- Published
- 2018
8. Remade in Japan: The case of Audrey Hepburn
- Author
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Yipu, Zen
- Published
- 2004
9. American museums in the 21st century
- Author
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West, WRichard
- Published
- 2002
10. Mechademia 10 : World Renewal
- Author
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Frenchy Lunning and Frenchy Lunning
- Subjects
- Animated television programs--Japan--History and criticism, Animated films--Japan--History and criticism, Comic books, strips, etc.--Japan--History and criticism, Popular culture--Japanese influences
- Abstract
Mechademia 10 revolves around a maelstrom of events: the devastation of 3/11—the earthquake, tsunami, and nuclear reactor crises—and the ongoing environmental disasters that have recently overtaken Japan. Because anime and manga have long proposed (and illustrated) alternative worlds—some created after catastrophes—it is fitting that this volume should consider this propensity for “world renewal.”Individual essays range widely, from a poetic and personal reflection on the ritual of tôrô nagashi (the lighting of floating paper lanterns that has traditionally commemorated souls lost in great public cataclysms, such as war) to a study of the various counterfactual histories written about the historical figure of Toyotomi Hideyoshi, a former peasant farmer who became a military dictator of feudal Japan. The book also includes an original manga, Nanohana, from the popular artist Hagio Moto, who is quoted as saying: “I want to think together with everyone else about Fukushima and Chernobyl, about the future of the Earth, about the future of humankind, and to keep thinking moving forward.”
- Published
- 2015
11. Le manga : Une synthèse de référence qui éclaire en image l'origine, l'histoire et l'influence de la bande dessinée japonaise
- Author
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Chrysoline Canivet-Fovez and Chrysoline Canivet-Fovez
- Subjects
- Popular culture--Japanese influences, Comic books, strips, etc.--History and criticism
- Abstract
Des origines à nos jours, de l'art de l'estampe au cinéma d'animation, du Japon au reste du monde, cet ouvrage pédagogique retrace la fabuleuse aventure de la bande dessinée japonaise. Véritable panorama chronologique, ce guide rend compte des différents aspects du dessin de manga : historique, esthétique et culturel. Pour décrire les différents styles graphiques, le texte est illustré de dessins originaux. Un guide de culture générale, destiné à tous les amateurs et/ou dessinateurs de manga. Les styles Les techniques Les artistes
- Published
- 2014
12. Media, mobilities and identity in east and Southeast Asia: Introduction
- Author
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Edwards, Dan, Ho, Louis, and Choi, Seokhun
- Published
- 2017
13. Japanische Blickwelten : Manga, Medien und Museen im Zeichen künstlicher Realität
- Author
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Ulrich Heinze and Ulrich Heinze
- Subjects
- Popular culture--Japanese influences, Animated films--Japan--History and criticism, Popular culture--Japan, Animated television programs--Japan--History and criticism, Comic books, strips, etc.--Japan--History and criticism
- Abstract
Japan - Kultur der kasogenjitsu (künstlichen Realität). Weltweit erobert sie Köpfe und Körper mit Manga und Anime, Tamagotchi und Pokémon. Die Blickwelten ihrer Medien saugen uns hinein in die Geschichte(n) der Nation. Ulrich Heinze taucht ein in den Text dieses Autoskripts, reist durch die Zeit in die Gegenwart des Manga, erforscht Journalismus, Museen, Vergnügungsparks und deutet die Bildmetaphern der Fernsehwerbung. Netzhautnah verschmilzt die kasogenjitsu Fiktion mit Erfahrung im Reich der unerreichbaren Psyche. Übersetzungen japanischer Medientheoretiker (Yoshimi Shunya, Osawa Masachi, Okonogi Keigo) gewähren weitere Einblicke zweiter Ordnung in die Seele der japanischen Gesellschaft.
- Published
- 2013
14. Fandom Unbound : Otaku Culture in a Connected World
- Author
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Mizuko Ito, Daisuke Okabe, Izumi Tsuji, Mizuko Ito, Daisuke Okabe, and Izumi Tsuji
- Subjects
- Popular culture--Japan, Popular culture--Japanese influences, Subculture--Japan, Fans (Persons), Animated films--Japan--History and criticism, Comic books, strips, etc.--Japan--History and criticism
- Abstract
In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as “geek”—an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age.
- Published
- 2012
15. Mangatopia : Essays on Manga and Anime in the Modern World
- Author
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Timothy Perper, Martha Cornog, Timothy Perper, and Martha Cornog
- Subjects
- Popular culture--Japanese influences, Comic books, strips, etc.--Japan--History and criticism, Animated films--Japan--History and criticism, Animated television programs--Japan--History and criticism
- Abstract
Fascinating insights on what Japanese manga and anime mean to artists, audiences, and fans in the United States and elsewhere, covering topics that range from fantasy to sex to politics.Within the last decade, anime and manga have become extremely popular in the United States. Mangatopia: Essays on Manga and Anime in the Modern World provides a sophisticated anthology of varied commentary from authors well versed in both formats. These essays provide insights unavailable on the Internet, giving the interested general reader in-depth information well beyond the basic,'Japanese Comics 101'level, and providing those who teach and write about manga and anime valuable knowledge to further expand their expertise.The topics addressed range widely across various artists and art styles, media methodology and theory, reception of manga and anime in different cultural markets, and fan behavior. Specific subjects covered include sexually explicit manga drawn and read by women; the roots of manga in Japanese and world film; the complexity of fan activities, including'cosplay,'fan-drawn manga, and fans'highly specific predilections; right-wing manga; and manga about Hiroshima and despair following World War II. The book closes with an examination of the international appeal of manga and anime.
- Published
- 2011
16. Beautiful Fighting Girl
- Author
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Tamaki, Saito, Vincent, J. Keith, Lawson, Dawn, Tamaki, Saito, Vincent, J. Keith, and Lawson, Dawn
- Subjects
- Girls in comics, Girls in art, Popular culture--Japanese influences, Comic books, strips, etc.--Japan--History and criticism, Women in popular culture--Japan, Girls in popular culture--Japan, Animated films--Japan--History and criticism
- Abstract
'From Cutie Honey and Sailor Moon to Nausica? of the Valley of the Wind, the worlds of Japanese anime and manga teem with prepubescent girls toting deadly weapons. Sometimes overtly sexual, always intensely cute, the beautiful fighting girl has been both hailed as a feminist icon and condemned as a symptom of the objectification of young women in Japanese society. In Beautiful Fighting Girl, Sait? Tamaki offers a far more sophisticated and convincing interpretation of this alluring and capable figure. For Sait?, the beautiful fighting girl is a complex sexual fantasy that paradoxically lends reality to the fictional spaces she inhabits. As an object of desire for male otaku (obsessive fans of anime and manga), she saturates these worlds with meaning even as her fictional status demands her ceaseless proliferation and reproduction. Rejecting simplistic moralizing, Sait? understands the otakuÆs ability to eroticize and even fall in love with the beautiful fighting girl not as a sign of immaturity or maladaptation but as a result of a heightened sensitivity to the multiple layers of mediation and fictional context that constitute life in our hypermediated worldùa logical outcome of the media they consume. Featuring extensive interviews with Japanese and American otaku, a comprehensive genealogy of the beautiful fighting girl, and an analysis of the American outsider artist Henry Darger, whose baroque imagination Sait? sees as an important antecedent of otaku culture, Beautiful Fighting Girl was hugely influential when first published in Japan, and it remains a key text in the study of manga, anime, and otaku culture. Now available in English for the first time, this book will spark new debates about the role played by desire in the production and consumption of popular culture.'
- Published
- 2011
17. Manga : An Anthology of Global and Cultural Perspectives
- Author
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Toni Johnson-Woods and Toni Johnson-Woods
- Subjects
- Popular culture--Japanese influences, Comic books, strips, etc.--History and criticism
- Abstract
Once upon a time, one had to read Japanese in order to enjoy manga. Today manga has become a global phenomenon, attracting audiences in North America, Europe, Africa, and Australia. The style has become so popular, in fact, that in the US and UK publishers are appropriating the manga style in a variety of print material, resulting in the birth of harlequin mangas which combine popular romance fiction titles with manga aesthetics. Comic publishers such as Dark Horse and DC Comics are translating Japanese'classics', like Akira, into English. And of course it wasn't long before Shakespeare received the manga treatment. So what is manga? Manga roughly translates as'whimsical pictures'and its long history can be traced all the way back to picture books of eighteenth century Japan. Today, it comes in two basic forms: anthology magazines (such as Shukan Shonen Jampu) that contain several serials and manga'books'(tankobon) that collect long-running serials from the anthologies and reprint them in one volume. The anthologies contain several serials, generally appear weekly and are so thick, up to 800 pages, that they are colloquially known as phone books. Sold at newspaper stands and in convenience stores, they often attract crowds of people who gather to read their favorite magazine. Containing sections addressing the manga industry on an international scale, the different genres, formats and artists, as well the fans themselves, Manga: An Anthology of Global and Cultural Perspectives is an important collection of essays by an international cast of scholars, experts, and fans, and provides a one-stop resource for all those who want to learn more about manga, as well as for anybody teaching a course on the subject.
- Published
- 2010
18. Reading Japan Cool : Patterns of Manga Literacy and Discourse
- Author
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John E. Ingulsrud, Kate Allen, John E. Ingulsrud, and Kate Allen
- Subjects
- Sociolinguistics--Japan, Video games--Japan--History and criticism, Reading--Social aspects--Japan, Comic books, strips, etc.--Japan--History and criticism, Literacy--Japan, Popular culture--Japanese influences, Popular education--Japan
- Abstract
Japanese animation, video games, and manga have attracted fans around the world. The characters, the stories, and the sensibilities that come out of these cultural products are together called Japan Cool. This is not a sudden fad, but is rooted in manga—Japanese comics—which since the mid-1940s have developed in an exponential way. In spite of a gradual decline in readership, manga still commands over a third of the publishing output. The volume of manga works that is being produced and has been through history is enormous. There are manga publications that attract readers of all ages and genders. The diversity in content attracts readers well into adulthood. Surveys on reading practices have found that almost all Japanese people read manga or have done so at some point in their lives. The skills of reading manga are learned by readers themselves, but learned in the context of other readers and in tandem with school learning. Manga reading practices are sustained by the practices of other readers, and manga content therefore serves as a topic of conversation for both families and friends. Moreover, manga is one of the largest sources of content for media production in film, television, and video games. Manga literacy, the practices of the readers, the diversity of titles, and the sheer number of works provide the basis for the movement recognized as Japan Cool. Reading Japan Cool is directed at an audience of students of Japanese studies, discourse analysts, educators, parents, and manga readers.
- Published
- 2009
19. The Rough Guide to Manga
- Author
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Yadao, Jason S. and Yadao, Jason S.
- Subjects
- Comic books, strips, etc.--Japan, Popular culture--Japanese influences
- Abstract
The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works lik.
- Published
- 2009
20. Writing one: Deviant orthography and heternormativity in contemporary Japanese lifestyle culture
- Author
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Maree, Claire
- Published
- 2013
21. Boys' Love Manga : Essays on the Sexual Ambiguity and Cross-Cultural Fandom of the Genre
- Author
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Antonia Levi, Mark McHarry, Dru Pagliassotti, Antonia Levi, Mark McHarry, and Dru Pagliassotti
- Subjects
- Male homosexuality in comics, Women cartoonists, Gay erotic comic books, strips, etc.--History and criticism, Boys love (Manga)--History and criticism, Manga (Comic books)--History and criticism, Popular culture--Japanese influences
- Abstract
'Boys'love,'a male-male homoerotic genre written primarily by women for women, enjoys global popularity and is one of the most rapidly growing publishing niches in the United States. It is found in manga, anime, novels, movies, electronic games, and fan-created fiction, artwork, and video. This collection of 14 essays addresses boys'love as it has been received and modified by fans outside Japan as a commodity, controversy, and culture.
- Published
- 2008
22. Mechademia 3 : Limits of the Human
- Author
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Frenchy Lunning and Frenchy Lunning
- Subjects
- Animated films--Japan--History and criticism, Human beings--Variation, Popular culture--Japanese influences, Popular culture--Japan, Graphic arts--Japan
- Abstract
Dramatic advances in genetics, cloning, robotics, and nanotechnology have given rise to both hopes and fears about how technology might transform humanity. As the possibility of a posthuman future becomes increasingly likely, debates about how to interpret or shape this future abound. In Japan, anime and manga artists have for decades been imagining the contours of posthumanity, creating dazzling and sometimes disturbing works of art that envision a variety of human/nonhuman hybrids: biological/mechanical, human/animal, and human/monster. Anime and manga offer a constellation of posthuman prototypes whose hybrid natures require a shift in our perception of what it means to be human.Limits of the Human—the third volume in the Mechademia series—maps the terrain of posthumanity using manga and anime as guides and signposts to understand how to think about humanity's new potentialities and limits. Through a wide range of texts—the folklore-inspired monsters that populate Mizuki Shigeru's manga; Japan's Gothic Lolita subculture; Tezuka Osamu's original cyborg hero, Atom, and his manga version of Fritz Lang's Metropolis (along with Ôtomo Katsuhiro's 2001 anime film adaptation); the robot anime, Gundam; and the notion of the uncanny in Ghost in the Shell 2: Innocence, among others—the essays in this volume reject simple human/nonhuman dichotomies and instead encourage a provocative rethinking of the definitions of humanity along entirely unexpected frontiers. Contributors: William L. Benzon, Lawrence Bird, Christopher Bolton, Steven T. Brown, Joshua Paul Dale, Michael Dylan Foster, Crispin Freeman, Marc Hairston, Paul Jackson, Thomas LaMarre, Antonia Levi, Margherita Long, Laura Miller, Hajime Nakatani, Susan Napier, Natsume Fusanosuke, Sharalyn Orbaugh, Ôtsuka Eiji, Adèle-Elise Prévost and MUSEbasement; Teri Silvio, Takayuki Tatsumi, Mark C. Taylor, Theresa Winge, Cary Wolfe, Wendy Siuyi Wong, and Yomota Inuhiko.
- Published
- 2008
23. Networks of Desire
- Author
-
Lunning, Frenchy and Lunning, Frenchy
- Subjects
- Animated films--Japan--History and criticism, Graphic arts--Japan, Design and technology, Popular culture--Japan, Comic books, strips, etc.--Social aspects, Popular culture--Japanese influences
- Abstract
'An annual forum for anime, manga, and fan arts'--p. [ii].
- Published
- 2007
24. Imagining Japan in post-war East Asia: Identity politics, schooling and popular culture [Book Review]
- Author
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Jayaram, N, Translator
- Published
- 2015
25. The Japanesee woodblock print
- Published
- 1977
26. A study of popular culture and fandom : the case of Japanese manga
- Author
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Büyüm, Bestem and Kurtgözü, Aren Emre
- Subjects
Fan culture ,Uncanny ,Comic books, strips, etc.--Japan--History and criticism ,Manga ,Comic books, strips, etc.--Social aspects--Japan ,Comic book fans--Japan ,Popular culture--Japanese influences ,Popular culture ,Fandom ,Ideal-ego ,PN6790.J3 B89 2010 - Abstract
Ankara : The Department of Communication and Design and the Institute of Economics and Social Sciences of Bilkent University, 2010. Thesis (Master's) -- Bilkent University, 2010. Includes bibliographical references leaves 167-170. This thesis is an attempt to explore the practices, influence and reception of manga and anime as a global product of Japanese Popular culture as it concentrates on the emergence of manga as a popular culture product, how it became this wide spread in relation with the changing dynamics of internet and media relationship, and how it is perceived considering the relationship between Japan and West in a historical context. Büyüm, Bestem M.A.
- Published
- 2010
27. A study of Hong Kong young adults going to Japan on cultural pilgrimage.
- Author
-
Cheng, Connie., Chinese University of Hong Kong Graduate School. Division of Japanese Studies., Cheng, Connie., and Chinese University of Hong Kong Graduate School. Division of Japanese Studies.
- Abstract
Cheng, Connie., Thesis (M.Phil.)--Chinese University of Hong Kong, 2011., Includes bibliographical references (p. 182-192)., s in English and Chinese ; appendix in Chinese., Thesis / Assessment Committee --- p.i, s --- p.ii, Acknowledgements --- p.iv, "A Note on the Use of Chinese / Japanese Terms, Names, and Webpage Materials" --- p.V, Table of Contents --- p.vi, Chapter Chapter 1: --- Preface --- p.1, Objectives and Significance --- p.4, Issues to be Addressed --- p.5, Methodologies --- p.10, Structure of the Thesis --- p.12, Chapter Chapter 2: --- The Rise of Japanese Pop Culture in Hong Kong - The 1980s --- p.15, Japan's Economic Influences in Hong Kong --- p.15, Japanese Popular Culture Boom in Hong Kong --- p.19, Tourist Flows to Japan in the 1980s --- p.31, Chapter Chapter 3: --- The Second Japanese Popular Culture Boom - The 1990s --- p.38, The Change in Economic and Social Environment --- p.38, Japanese Popular Culture Continues to Flourish --- p.40, Japanese Pop Music (J-pop) --- p.40, "Animation, Comic and Game (ACG)" --- p.42, Japanese Television Dramas --- p.47, Hong Kong Tourists to Japan and the Development of Cultural Pilgrimage --- p.56, Chapter Chapter 4: --- The Age of Cultural Pilgrimage - the 2000s --- p.64, Hong Kong People's Consumption of Japanese Products --- p.64, Pop Songs --- p.64, Television Dramas --- p.65, ACG --- p.66, Tours to Japan --- p.69, Pop Culture Tourism and Cultural Pilgrimage --- p.75, Governmental Strategies --- p.77, Tour Agencies' Strategies --- p.87, Self-guided Tourists --- p.91, Chapter Chapter 5: --- Case Studies of Hong Kong Young People who Performed Cultural Pilgrimages to Japan --- p.112, Case 1 --- p.113, Case 2 --- p.117, Case 3 --- p.121, Case 4 --- p.125, Case 5 --- p.129, Case 6 --- p.135, Case 7 --- p.138, Case 8 --- p.142, Case 9 --- p.146, Case 10 --- p.149, General Remarks --- p.154, Chapter Chapter 6: --- Concluding Analysis --- p.157, Chapter 1. --- Cultural Pilgrimage and the Cultural Identities of Hong Kong Young People --- p.158, Chapter 2. --- The Impacts of the Rise of Pop Culture Tourism on Tourism --- p.162, Chapter 3. --- Meanings of Cultural Pilgrimage to Fandom Study --- p.170, Chapter 4. --- New Perspectives on the Understanding of Cultural Globalization --- p.173, Chapter Appendix A - --- Survey Questionnaire --- p.178, Chapter Appendix B - --- Interview Questions --- p.180, Bibliography --- p.182, http://library.cuhk.edu.hk/record=b5894600, Use of this resource is governed by the terms and conditions of the Creative Commons “Attribution-NonCommercial-NoDerivatives 4.0 International” License (http://creativecommons.org/licenses/by-nc-nd/4.0/)
- Published
- 2011
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