463 results on '"Pontes, Halley M."'
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2. Exploring the Relationship Between Work Addiction and Burnout
3. Predicting life engagement and happiness from gaming motives and primary emotional traits before and during the COVID pandemic: a machine learning approach
4. Investigating the interplay between gaming disorder and functional impairments in professional esports gaming
5. Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test
6. A Network Analysis of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): An Intercontinental Large-Scale Study
7. Technology-Mediated Problematic Behaviors
8. Mokken scale analysis of the Internet Gaming Disorder Scale–Short-Form and the Gaming Disorder Test
9. A network analysis of the Internet Disorder Scale-Short Form (IDS9-SF): A large-scale cross-cultural study in Iran, Pakistan, and Bangladesh
10. Correction to: Problematic Online Behaviors Among Gamers: the Links Between Problematic Gaming, Gambling, Shopping, Pornography Use, and Social Networking
11. Examining the interplay between internet use disorder tendencies and well-being in relation to sofalizing during the COVID-19 pandemic
12. Validity, Reliability, and Cross-Cultural Comparability of a Problematic Overstudying Scale across European, North American, and Asian countries
13. Psychometric Validation of the Spanish Gaming Disorder Test (GDT): Item Response Theory and Measurement Invariance Analysis
14. Correction: On fear of missing out, social networks use disorder tendencies and meaning in life
15. On fear of missing out, social networks use disorder tendencies and meaning in life
16. Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents
17. The Relationship Between Gambling Disorder, Stressful Life Events, Gambling-Related Cognitive Distortions, Difficulty in Emotion Regulation, and Self-Control
18. Internet Addiction
19. Problematic Online Behaviors Among Gamers: the Links Between Problematic Gaming, Gambling, Shopping, Pornography Use, and Social Networking
20. Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A)
21. Translation and Validation of the Gaming Disorder Test and Gaming Disorder Scale for Adolescents into Chinese for Taiwanese Young Adults
22. Investigating gaming disorder and individual differences in gaming motives among professional and non-professional gamers: An empirical study
23. Disordered gaming in esports: Comparing professional and non-professional gamers
24. Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic
25. The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review
26. The interplay between time spent gaming and disordered gaming: A large-scale world-wide study
27. The Physical, Emotional, and Identity User-Avatar Association with Disordered Gaming: A Pilot Study
28. Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample
29. The associations between Big Five personality traits, gaming motives, and self-reported time spent gaming
30. A investigação sobre as adições tecnológicas em Portugal: Passado, presente e futuro
31. Internet Gaming Disorder: Compensating as a Draenei in World of Warcraft
32. Internet gaming disorder and risky behaviours among Czech adolescents: A nationally representative study.
33. How much gaming is too much? An analysis based on psychological distress.
34. A brief psychological overview of disordered gaming
35. Internet gaming disorder and psychosocial well-being: A longitudinal study of older-aged adolescents and emerging adults
36. Development and psychometric validation of Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) in a Brazilian sample
37. Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework: the Development of the Gaming Disorder Test
38. Proteus Effect Profiles: how Do they Relate with Disordered Gaming Behaviours?
39. The Future of Gaming Disorder Research and Player Protection: What Role Should the Video Gaming Industry and Researchers Play?
40. Internet Gaming Disorder in adolescence: investigating profiles and associated risk factors
41. Associations between attention deficit hyperactivity and internet gaming disorder symptoms: Is there consistency across types of symptoms, gender and countries?
42. Gaming Disorder and Its Treatment
43. Making the Case for Video Game Addiction: Does It Exist or Not?
44. Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study
45. Psychometric validation of the Turkish nine-item Internet Gaming Disorder Scale–Short Form (IGDS9-SF)
46. Personality Factors in Exercise Addiction: A Pilot Study Exploring the Role of Narcissism, Extraversion, and Agreeableness
47. The Role of Passion in Exercise Addiction, Exercise Volume, and Exercise Intensity in Long-term Exercisers
48. Item Response Theory Analysis of the Recoded Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)
49. Emerging Adults and Facebook Use: the Validation of the Bergen Facebook Addiction Scale (BFAS)
50. A History and Overview of Video Game Addiction
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