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1. Semantics of Attack-Defense Trees for Dynamic Countermeasures and a New Hierarchy of Star-free Languages

3. Adversarial Formal Semantics of Attack Trees and Related Problems

4. On the Role of Postconditions in Dynamic First-Order Epistemic Logic

5. Alternating Tree Automata with Qualitative Semantics

6. Dynamic Epistemic Logic Games with Epistemic Temporal Goals

7. The Packed Interval Covering Problem is NP-complete

8. Reachability Games in Dynamic Epistemic Logic

9. Is my attack tree correct? Extended version

10. Library-Based Attack Tree Synthesis

11. Attack Trees: A Notion of Missing Attacks

12. Deciding the Non-emptiness of Attack Trees

14. Unifying Hyper and Epistemic Temporal Logic

15. The Expressive Power of Epistemic $\mu$-Calculus

16. Automata Techniques for Epistemic Protocol Synthesis

17. Specifying Robustness

18. The Complexity of Synthesizing Uniform Strategies

19. Model Checking Against Arbitrary Public Announcement Logic: A First-Order-Logic Prover Approach for the Existential Fragment

20. Uniform Strategies

21. Refinement Modal Logic

22. Opacity Issues in Games with Imperfect Information

25. Is My Attack Tree Correct?

27. ATSyRa: An Integrated Environment for Synthesizing Attack Trees : (Tool Paper)

28. On the Soundness of Attack Trees

31. Sémantique Formelle à Deux Joueurs pour Arbres d'Attaque

32. Relating Paths in Transition Systems: The Fall of the Modal Mu-Calculus

33. Unifying Hyper and Epistemic Temporal Logics

34. Games with Communication: From Belief to Preference Change

35. Towards Synthesis of Attack Trees for Supporting Computer-Aided Risk Analysis

36. Formula Synthesis in Propositional Dynamic Logic with Shuffle

39. Dependency Matrices for Multiplayer Strategic Dependencies

41. The Complexity of One-Agent Refinement Modal Logic

42. Verification of Gap-Order Constraint Abstractions of Counter Systems

43. Diagnosability of Pushdown Systems

45. Hardness of Preorder Checking for Basic Formalisms

47. A Compositional Approach on Modal Specifications for Timed Systems

48. Games with Opacity Condition

49. Refinement and Consistency of Timed Modal Specifications

50. Game Quantification Patterns

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