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1. End-User Development for Artificial Intelligence: A Systematic Literature Review

2. Speech Therapy Supported by AI and Smart Assistants

3. A New Interactive Paradigm for Speech Therapy

4. Quantum Optimization for IoT Security Detection

5. Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges

8. Supporting Speech Therapies at (Smart) Home Through Voice Assistance

9. Privacy Knowledge Base for Supporting Decision-Making in Software Development

11. Supporting the Analysis of Inner Areas of a Territory

13. Providing a Notifications System to Software Services with HomeSerBot

16. Enabling End Users to Define the Behavior of Smart Objects in AAL Environments

17. Gamification and Learning Analytics to Improve Engagement in University Courses

18. EUD4SH: A EUD Model for the Smart Home

19. Visualizations of User’s Paths to Discover Usability Problems

20. Smart Objects for Speech Therapies at Home

21. End-User Development in Industry 4.0: Challenges and Opportunities

22. End-User Development in Speech Therapies: A Scenario in the Smart Home Domain

29. A Homemade Pill Dispenser Prototype Supporting Elderly

30. A Modular Pill Dispenser Supporting Therapies at Home

31. We@Home: A Gamified Application for Collaboratively Managing a Smart Home

32. 3rd International Workshop on Human Factors in Software Development Processes (HuFo): Measuring System Quality

35. End-User Development Tools for the Smart Home: A Systematic Literature Review

36. Human Factors in Software Development Processes: Measuring System Quality

43. Gamification Techniques for Rule Management in Ambient Intelligence

44. Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload

46. An Ontology-Based Approach to Product Customization

47. 'Each to His Own': Distinguishing Activities, Roles and Artifacts in EUD Practices

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