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1. SyDRA: An Approach to Understand Game Engine Architecture

2. Emerging Results on Automated Support for Searching and Selecting Evidence for Systematic Literature Review Updates

3. BDD-Based Framework with RL Integration: An approach for videogames automated testing

4. SPIRT: A Fault-Tolerant and Reliable Peer-to-Peer Serverless ML Training Architecture

5. Exploring the Impact of Serverless Computing on Peer To Peer Training Machine Learning

6. Visualising Game Engine Subsystem Coupling

7. Assessing Video Game Balance using Autonomous Agents

8. An Exploratory Approach for Game Engine Architecture Recovery

9. Architecting Peer-to-Peer Serverless Distributed Machine Learning Training for Improved Fault Tolerance

10. An Approach to Build Consistent Software Architecture Diagrams Using Devops System Descriptors

11. Game Engine Comparative Anatomy

12. Towards Continuous Systematic Literature Review in Software Engineering

13. Towards Automated Video Game Testing: Still a Long Way to Go

14. Video Game Project Management Anti-patterns

15. Log severity level classification: an approach for systems in production

16. Log severity levels matter: A multivocal mapping

17. Mapping breakpoint types: an exploratory study

18. Continuous Systematic Literature Review: An Approach for Open Science

19. Towards auto-completion on software requirements statements

20. Towards Logging Noisiness Theory: quality aspects to characterize unwanted log entries

21. What Makes a Game High-rated? Towards Factors of Video Game Success

22. Towards Automated Acceptance testing for industrial robots

23. Towards improving architectural diagram consistency using system descriptors

24. A Survey of Video Game Testing

25. Software Engineering for Robotic Systems:a systematic mapping study

26. Visualising Game Engine Subsystem Coupling Patterns

27. What Skills do IT Companies look for in New Developers? A Study with Stack Overflow Jobs

28. A Large Scale Empirical Study of the Impact of Spaghetti Code and Blob Anti-patterns on Program Comprehension

29. Learning from the past: A process recommendation system for video game projects using postmortems experiences

30. Game Industry Problems: an Extensive Analysis of the Gray Literature

31. Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry

32. Applying system descriptors to address ambiguity on deployment diagrams

33. Open Source Software Development Process: A Systematic Review

34. DR-Tools: a suite of lightweight open-source tools to measure and visualize Java source code

35. Internet of Things Architectures: A Comparative Study

36. Code Smells and Refactoring: A Tertiary Systematic Review of Challenges and Observations

37. Are Game Engines Software Frameworks? A Three-perspective Study

38. A Tertiary and Secondary Study Canvas

39. The cross cyclomatic complexity: a bi-dimensional measure for program complexity on graphs

40. Dataset of Video Game Development Problems

41. Establishing a Search String to Detect Secondary Studies in Software Engineering

42. SyDRA: An approach to understand game engine architecture

43. Swarm Debugging: the Collective Intelligence on Interactive Debugging

44. Software Architecture Metrics: a literature review

45. A quality model for evaluating and choosing a stream processing framework architecture

46. Serverless architecture efficiency: an exploratory study

48. Problems and Solutions of Continuous Deployment: A Systematic Review

50. AAT4IRS: automated acceptance testing for industrial robotic systems.

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